NEStalgia

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NES box art for Pin*Bot, the cover of NEStalgia episode 300

300 · Pin*Bot

▶ Game info
VerdictSkip it
GenreArcade
ReleasedApril 1990
SeasonSeason 6
DeveloperRare
PublisherNintendo
November 24, 2023 · 1 hr 36 min · transcript available

Pin-Bot is a conversion of the arcade pinball game by Williams Electronics. The game is played with a split screen; the bottom half of the screen remains on your flippers, while the top half scrolls to follow the ball(s) on the table. In addition to recreating the pinball game's table, lights, and sounds several video game elements have been added, such as monsters that like to eat pinballs. Up to four players can compete against Pin-Bot!

Our verdict: Skip it

Rare's conversion of the Pin*Bot machine landed on episode 300, and it is the best NES pinball game we have played so far. We came in knowing little about the real table, mostly having played pinball through Pinball Arcade on the PS3. The game won us over anyway with things the earlier pinball cartridges lacked.

What it gets right

  • It feels like a real table. Earlier NES pinball was generic and weirdly symmetrical. This one has loops, ramps and areas that do more than score points. It feels analog, probably because it began as a physical machine and was not designed as a video game first.
  • Objectives that keep changing. You start on Pluto and work toward the sun, with extra balls at Saturn, Jupiter, Mars and the sun. A five by five grid stands in for Pin*Bot's visor, and hitting it opens locks, multiball and new layers. We kept playing to see what the machine would do next, which never happened with the other pinball games.
  • Rare added levels. Score a solar bonus and you move up a level with a new color scheme and new dangers. Level 2 sends a blob around the solar system that can eat your ball at the sun, dead center. Later a plane flies around, blows up bumpers, and eventually grabs the ball. A shmup enemy in a pinball game is the video-game twist we asked for last time.
  • The machine talks. Real recorded lines on the NES gave it personality, even when we couldn't make out what it said.

What doesn't

  • *The ball freezes while PinBot speaks. A real cabinet would keep rolling. Here the game stops, and we split on whether that is a flaw or a free chance to plan your flipper save.
  • The split screen. The flippers stay at the bottom while the view follows the ball, then snap into place. We argued far too long over which ball the camera should track in multiball. It fades from notice after a while.
  • Physics that are too kind. Ramps act like vacuums, and cradling the ball on a flipper settles it perfectly every time.
  • A triangle and a cube that do nothing. You can change the ball's shape but not how it plays. A riskier triangle worth five times the points would have been something.

Beyond the game

We dreamed up a four-player table where everyone scores only their own ball, and covered Bride of Pin*Bot, the Pinball Arcade license loss, and Pinball FX on Steam, where every table could cost $400 to $500. Rare's next pinball game, High Speed, reuses this engine. The back half of the episode was our 300th-episode quiz on our own past quotes, and we tied the record.

The bottom line

Skip it. We all voted no. Mike said it does not go above and beyond pinball as a category, and not every genre needs a representative. Sean agreed. Joe called it his favorite NES pinball game so far, though none of them have blown him away. If you want pinball on the NES, start here, but it is not essential.

Written from our conversation in this episode.

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