NEStalgia

← All episodes

NES box art for Sky Shark, the cover of NEStalgia episode 223

223 · SKY SHARK

▶ Game info
VerdictSkip it
GenreSHMUP
SeasonSeason 5
PublisherTaito
May 27, 2022 · 38 min · transcript available

The battles of World War II were non-stop blood baths on the sea and in the skies. No squadron has more kills than yours and no one in your squadron is better than you. That's why they call you Sky Shark.

SHOW NOTES

Sky Shark Longplay

Flying Shark Gameplay

Same! Same! Same!

1942 Red Planes

Our verdict: Skip it

Software Creations made this for Taito in 1989. It is the NES version of the arcade game Flying Shark, a vertical shmup in the mold of 1942 and 1943, grounded in a World War style setting with just a biplane. The back of the box admits nobody ever said it would be easy. When Mike asked what makes it different from other shmups, it took a lot of digging to answer.

What works

  • Fast bullets. Shots are fast for you and for the enemies, which makes it the closest thing to an NES bullet hell. Some planes charge you while they shoot, and we couldn't tell if that was pattern design or if they were magnetized to the player.
  • Handmade patterns. Enemies are placed to match the scenery. On a runway, a line of tanks waits for you to get in front and take them all out at once.
  • The bombs. They clear every bullet off the screen and give you a moment to breathe. The turret-packed battleships are where they earn their keep.
  • Earning power-ups. Each one only adds a bullet to your spread, which is not exciting. But you earn them by wiping out a formation of red planes, and we had only seen that in 1943.
  • The music. It was called the biggest positive. Tim Follin wrote it, and we talked about him as someone who takes the NES to its limits.

What doesn't

  • A mess of bullets. Enemies fire eight to ten bullets each, and if you don't kill them fast the screen fills up in a way that doesn't feel intentional.
  • It never felt fair. You can only shoot forward, so patterns push you into a corner and then another one shoots in from the side. It never reads as fair the way Cuphead or Elden Ring do.
  • Hitbox and death spiral. Touching another plane could count as a kill when it hardly looked like contact, and once you die it goes a few seconds, a death, a few seconds, a death.

Worth knowing

The arcade game scrolls a little sideways and has more lulls between waves. The NES version is fixed on one screen, so more comes at you at once. If an NES could take quarters, this would eat all of them.

The bomb raised a question: is it a nuke, and is your plane nuclear proof? One theory is that you are never flying, only driving a plane down the runway.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it competent and enjoyable at times, but not memorable enough, and said he'll forget it in a couple of weeks. Joe agreed: an extreme challenge, but not a really fun one. Mike's note sheet said only "no way." A shmup fan who wants pure crazy challenge may like it, but we weren't that fan.

Written from our conversation in this episode.

← SESAME STREET ABCWho Framed Roger Rabbit? →