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NES box art for Who Framed Roger Rabbit?, the cover of NEStalgia episode 224

224 · Who Framed Roger Rabbit?

▶ Game info
VerdictSkip it
SeasonSeason 5
DeveloperRare
PublisherLJN
June 3, 2022 · 57 min · transcript available

Roger Rabbit's, a living breathing cartoon, has been framed for the murder of Marvin Acme. The motive is that his wife, Jessica Rabbit had been photographed playing patty-cake with him. Obviously this kind of affair is enough to drive a man, or rabbit, into killing. But he didn't do it and now there seems to be some kind of mystery surrounding Marvin Acme's last will and testament... and with it, ownership of Toontown. In order to clear his name, Roger has enlisted the help of Eddie Valliant, no-nonsense detective. Together they'll need to search through Hollywood, Toontown, the Wilderness and Toontown in an effort to find the pieces to Marvin's original will and stop the evil Judge Doom and his henchmen, the Weasels.

SHOW NOTES

Who Framed the Longplay?

Who Played as Roger Rabbit?

Who Played the Opening Movie Sequence?

Who Read Roger Rabbit?

Who Promoted Roger Rabbit?

Our verdict: Skip it

Rare made this for LJN in 1989, an adventure game where you play detective Eddie Valiant and Roger Rabbit follows you around, not closely, and does little else. You never play as Roger. It is confusing and tedious, but so odd we kept admiring the attempt.

What works

  • The weasel jokes. Judge Doom's weasels grab Roger, and you free him by picking the right punchline before your "tune seconds" run out. It is one of the best moments in the game, however painful the jokes.
  • The wind-up punch. The weasel walks up, oblivious, while your arm goes around like a softball pitch, and then you wallop him. A kill shot sends him flying.
  • Little touches. Hit someone, then talk to them, and they may say "go away, you horrid man." Get run over and you are laid out like a bear rug, while Roger just unflattens. The whistle hails Benny the Cab for faster travel.

What doesn't

  • Detective work is brute force. In each building you ask someone once (press A twice and you cancel the dialogue). The answer is the building is empty, it has something, or search the drawers. Then you search a desk for 11 seconds. Items are reshuffled every game and usually just sit on the floor.
  • Nothing opens up. Get the password and a rose for the Ink and Paint Club, then Jessica Rabbit hints at the pieces of the will. Woods and caves add one tweak to the same loop, done about 40 times.
  • Glorified keys. Wallets are the currency, and the torch and spring boots are keys. There are really only about five items, and half do the same thing. Bricks barely hurt, so you punch anyway.
  • The interface. To read the punchlines you hold Select and cycle with the D-pad. One bar does everything, even the boss's health, while the top of the screen gives plenty of room to the words "Roger Rabbit."

Worth knowing

Jessica Rabbit's phone number was meant to be called in real life for hints. The number is dead, and at some point it became a sex hotline.

The Judge Doom fight took 14 minutes in a Let's Play. After you drop him he gets back up, and only a particular item finishes him. The whole game feels more LJN than Rare.

The bottom line

Skip it. It did not go onto the Essential Games List. In 1989 it may have been somewhat enjoyable for being so unique, and now it is a cool piece of video game history. Bad is so much better than bland, but it is confusing, we wouldn't recommend it, and it is almost worse because the movie is so good.

Written from our conversation in this episode.

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