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NES box art for King's Knight, the cover of NEStalgia episode 219

219 · King's Knight

▶ Game info
VerdictSkip it
GenreSHMUP
SeasonSeason 5
DevelopersSquareWorks
PublisherSquare
April 29, 2022 · 41 min · transcript available

King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix).

SHOW NOTES

King's Knight Longplay

Konami's Knightmare

King's Knight: Wrath of the Dark Dragon

Final Fantasy XV Movie

Our verdict: Skip it

Square and Works made this for Square in 1989. It looks like a top-down RPG or a Zelda-style adventure, with leveling, a dragon and a princess to rescue. It is a shmup, and we felt tricked.

The four-character idea

  • Great on paper. You play a knight, a wizard, a monster and a thief, each in their own level. Finish or die and you move to the next, then the survivors team up for the last stage.
  • Same guy four times. All four shoot the same projectile through the same levels with new sprites and palettes, and each one starts you weak again. We wanted a melee knight, a ranged wizard and a faster thief.
  • Not really an RPG. There is no experience bar. The game just announces you are level 12.

The terrain

  • Mowing it down is satisfying. Flattening a forest or a city block feels visceral, and it makes this one of the more unusual shmups we've played.
  • It is also how you die. You are on the ground, so the scrolling screen crushes you in dead ends. Walls grow out of things, and you can't shoot sideways. Tunnel in a straight line, take a bullet from behind, and you just watch it arrive.
  • Down arrows. Pickups that drain your health, and two or three can kill you. Call them spikes and the idea would make sense.
  • Bland fights. Most enemies come straight at you, and Sean pointed out that bosses give no feedback when you hit them.

The final stage

Items you need are buried under the terrain, and a missed underground staircase means starting over. In stage five the four characters sit like a compass, you play one at a time, and random rotation pickups decide who leads. Some earlier pickups only trigger with the right character in front. Miss one and the bottom of the screen crushes you, however many hours you put in.

Four characters is no bonus either: a bigger hitbox, one health bar, one shot at a time. The box promises you will "find out what happens when four warriors join forces," and the reward for playing well is a harder game.

Worth knowing

At the end of every level the screen stops scrolling for about a minute, then the game takes control and walks you off. On the monster's level, it walked him into down arrows and killed him.

The only follow-up is a mobile spinoff tied to Final Fantasy XV, which we found a little crass.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean put it plainly: bad game, not essential. Joe liked the idea of separate missions coming together but found too much annoying. We rarely call a game bad, and this one earned it.

Written from our conversation in this episode.

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