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NES box art for Final Fantasy, the cover of NEStalgia episode 341

341 · Final Fantasy

▶ Game info
VerdictEssential
GenreRPG
ReleasedJuly 1990
SeasonSeason 6
DeveloperSquare
PublisherNintendo
March 21, 2025 · 2 hr 50 min · transcript available

The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil knight Garland, and then the real journey begins.

Our verdict: Essential

This is the only time Final Fantasy gets a regular NEStalgia episode, since Final Fantasy 2 and 3 never came out here. It's a rough, buggy, grindy game with real ambition behind it, and all four of us were glad it exists.

What makes it essential

  • You build the party. The first screen asks you to pick four classes from fighter, black belt, thief, white mage, black mage and red mage, with no restrictions. Four fighters is allowed, and so are four black mages. The red mage, which learns both kinds of magic, was the class we found most interesting.
  • A real battle system. After Dragon Warrior's lone hero, we finally see the party on screen, swinging swords and casting fire. The menus make sense, and we called it the best turn-based battle system on the NES so far.
  • A story that keeps growing. You rescue a princess, the oldest trope on the system, then the king sends you after four crystals, and the Final Fantasy theme rolls over a Star Wars-style scroll. The last dungeon drops you at the Temple of Fiends 2,000 years in the past, and the first boss you beat is the final one. We spent a long time taking the time loop apart and loved it anyway.
  • A world that opens up. A ship comes early, after a pirate fight, then a canoe, then an airship with no random encounters and landing anywhere.
  • The music. Nobuo Uematsu's ship theme and town theme are cozy enough that we'd leave the game running just to hear them.
  • Amano and the D&D look. Dragon Warrior is cartoony; this one is gothic. The party never speaks, so we filled in their stories ourselves.

What doesn't

  • Bugs. The were sword and rune sword don't do what they say, the ice sword doesn't hit ice-weak enemies harder, and intelligence does nothing. Spells have three-letter names and no descriptions, and swords show no stats, so we couldn't tell broken from misunderstood.
  • Grinding. The only inn is back in the first town, and we ended up underleveled early on. Magic runs on per-level charges, not MP. If two characters target the same enemy and the first kills it, the second swings at empty air.
  • Cruel spots. The earth cave, the Astos fight and nine-enemy encounters hurt. The rare Warmech encounter casts Nuke on the whole party 48 percent of the time.
  • Menus. Buying 99 heals means going through the purchase 99 times.

Beyond the game

The "Peninsula of Power" is a map glitch that doubles as the best grinding spot, and the Pixel Remaster removed it. We also went through the ports, including the Game Boy Advance version's switch to MP.

The bottom line

Essential. All four of us voted it onto the Essential Games List. Mike called it a classic that anyone exploring the era should play, and Joe said nobody who gets past the quality-of-life problems walks away disappointed. Sean voted yes too, with a caveat: don't play the NES version. The remasters fix the bugs.

Written from our conversation in this episode.

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