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NES box art for Archon, the cover of NEStalgia episode 238

238 · Archon

▶ Game info
September 9, 2022 · 55 min · transcript available

There's a board. There are pieces with varying powers, squares to move into and an opponent to conquer. But the squares keep changing. And once you decide where to attack, the board explodes into a battlefield.

SHOW NOTES

Archon

Archon II: Adept

Chess

Chess 2

Quidditch

Our verdict: Essential

Archon looks like chess and isn't. It is a 9x9 board with 18 pieces a side, light against dark, and when one piece lands on another they don't simply capture: they drop into a short real-time, top-down fight. We expected a chess clone and found a stranger game that began on computers around 1983 or 1984, among Electronic Arts' first releases.

What makes it essential

  • Strategy and action feeding each other. Every piece has its own health, shot speed and reload time, so the question is "can this unicorn beat that sorceress right now." A weak piece can still win if the player is good enough. We each pulled off a pawn-beats-big-piece upset once or twice, and it felt great.
  • The board breathes. Squares cycle light to dark like a day-night loop, favoring whichever side matches. The five power point squares run through that cycle, so a square you grabbed early can turn into a trap. You win by holding all five, wiping out the other side, or imprisoning the last piece.
  • Spells with a catch. The wizard and sorceress can heal, revive, swap any two pieces, or shift time, which reverses the color order. Each works once per game, so burning revive early costs you. The exchange spell gave us our most planned-out turns.
  • Movement that isn't chess. Pieces get a number of spaces and may walk, fly or teleport, which made it feel closer to a tactics game.
  • Sound as a tell. A high chime means light has reloaded, a low one means dark has.
  • The manual changed everything. Our first match was pieces bashing into each other. After reading it, the lumina squares and power points made it "an entirely different game."

What gets in the way

  • Janky collisions. Gravestones and rocks in the arenas bounce you around and spit you out somewhere odd, like rubber-banding.
  • A merciless computer. The unicorn's bullet is nearly undodgeable, and a knight against a dragon on a dark square is mostly doomed. It felt fairer against a person. The developers said the computer versions ease up as a match drags on, which would explain a late comeback.
  • Uneven special pieces. The Phoenix's explosion leaves you stuck and open to a free hit, and the shapeshifter felt less unique than its mirror.
  • No difficulty setting.

Beyond the game

The NES port adds a rule: 12 rounds without a fight ends the game in a stalemate. The sequel, Archon II: Adept, adds magic points and upkeep costs but stayed on computers.

The bottom line

Essential. Sean and Joe voted it onto the Essential Games List, which was enough, while Mike said he would have voted no, finding the battles tedious and feeling he could have a better time with chess. It was the first addition since Xanadu at episode 207. The fights are plain, but a game this strange and this layered earns the spot.

Written from our conversation in this episode.

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