The Stats
Every game gets a verdict: Essential, Play it or Skip it. Here is how the NES library actually holds up, according to a few friends with strong opinions.
Publishers
Capcom has the best record of any publisher with 4+ games: 65% of its 23 games are worth playing, including 7 Essentials. Publishers need 4 judged games to be ranked.
Best track record
Roughest track record
Developers
Among developers with 4+ games, Nintendo Research & Development 4 leads at 100% (4 Essential, 1 Play it, 0 Skip it).
Best track record
Roughest track record
Genres
Puzzle is the genre that treats us best (67% worth playing). Game Show is the one that doesn't: 12 of 12 were Skips.
Nintendo vs. everybody
Nintendo's own games are worth playing 46% of the time. Everyone else: 28%.
Golden years
Share of games worth playing, by release year. The best year for games (10+ judged) was 1986.
Does the release month matter?
Pooling every year together, games released in December score best (38%). Small samples, so treat it as a fun fact.
Great games make us talk longer
Episodes about Essential games run 32 minutes longer than episodes about games we Skip. Turns out we have more to say about the good ones.
Streaks and droughts
Who votes Essential?
20 games were voted Essential unanimously. Another 42 earned votes from some of us but not all. Joe has gone to bat alone 8 times, voting a game Essential when nobody else did.
Counts names written in the spreadsheet's vote comments for split votes. Unanimous votes are counted separately, and hosts who were not on an episode are not counted.
All of this comes from our episode spreadsheet and updates itself. See any game's verdict on its episode page.
