The Legend of Zelda for NES and the Legend of Zelda II: Link's Adventure are two classic video games that have been enjoyed by millions of players around the world.
Is it cheating to use Game Genie, Gameshark, or Action Replay? Is it cheating to use the codes programmed into the game ala the Konami code? Is it cheating to use a turbo controller officially sold by Nintendo? Is it cheating to use a quarter on an arcade cabinet to be able to push two buttons at the same time?
We’re here to tell you that it doesn’t matter if it’s “cheating” or not.
SHMUPs are not difficult to understand. You control an object, usually a spacecraft, that moves across an automatic scrolling screen and must shoot and dodge all enemies on screen to make progress. The actual tough part of the genre comes from that simple game play loop. Depending on the controls, amount of enemies, patterns of those enemies, power ups available to you, a SHMUP can be as easy or difficult as the designer wishes.
We’ve played over 200 NES games at this point in the podcast. During that time we’ve played games from over 50 different developers and it’s time to ask the question. Outside of Nintendo who is producing the best games for the NES?
A detailed recap of the top 5 NES games of 1985 from our very first special episode, BEST OF 1985!
An in depth look at how the NES launch games helped Miyamoto develop a skill set that would give him the tools to make Super Mario Bros.
Today we're going to talk about a very specific obscure topic: Romhacks of the 1985 launch games for the Nintendo Entertainment System that shouldn't exist.
Why would Nintendo and Shigeru Miyamoto make the game haunted and potentially expose millions of children around the world to the paranormal?
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Let’s look at how Tetris has evolved since the classic NES version and see if others have what it takes to stand out.