NEStalgia

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NES box art for Power Blade, the cover of NEStalgia episode 451

451 · Power Blade

▶ Game info
GenreAction
ReleasedMarch 1991
SeasonSeason 7
DevelopersTaitoNatsume
PublisherTaito
October 23, 2026 · 48 min · transcript available
About the game

Power Blade, known in Japan as Power Blazer , is an action platform video game published by Taito for the Nintendo Entertainment System. It was released in Japan on April 20, 1990, North America in March 1991, and in Europe on January 23, 1992 . The game spawned a sequel, Power Blade 2, released in 1992.

From Wikipedia: Power Blade (CC BY-SA 4.0)

Natsume built this for Taito, and it is the same studio that later made Harvest Moon. In Japan it was Power Blazer, a year earlier, and it looks like a Mega Man clone. The American version is a full graphical redo, so it plays more like a Konami action game. You are Nova, a muscle guy in a tank top throwing a boomerang at robots in the year 2191. After a run of games that fought us, it was a relief to pick one up and just play.

What works

  • Pick up and play. The controls are tight, the jump responds, and you can aim in eight directions. We never had to dig through the manual mid-level.
  • The power meter. Spam the boomerang and each throw goes a shorter distance, so you are nudged to be deliberate without being locked out. In Power Blazer you had to wait for the meter to refill, and the enemies could still crowd you. We are glad the American version dropped that.
  • The suit is a health bar. Collect enough and Nova puts on the Power Blade armor. It absorbs three hits, and the blade then fires a beam that goes through walls and reaches far past the boomerang. It melts quickly, and sometimes we couldn't tell when we got hit.
  • Stages that signal their branches. Each level makes you find a contact for an ID card before the exit door will open. The ladders and forks tell you where you could go next, which is a big improvement over last week's game.

What doesn't

  • The contacts are a letdown. The intro walks through who each one is and what they do, and in the stage each is a person flailing their arms who hands over a card. We expected one of them to be the bad guy. Reaching a door with no card is still a bad way to learn the rule.
  • Nova looks silly. He has the run cycle of a man with a wedgie, and the armor, which covers everything, makes him less cool than the tank top.
  • The bosses. The bee boss gets easier as you break the hives, and the final boss is MODOK with a robot body.
  • Death by ladder. It is easy to die by jumping next to one.

Odds and ends

The box art got Mike Winterbauer a legal complaint over looking too much like Arnold Schwarzenegger, and he answered with a photo of himself in the same pose. Kinuyo Yamashita, who composed the first Castlevania, wrote the score. The game made the cover of Nintendo Power, ran on PlayChoice-10 cabinets, and landed at number 82 on IGN's top NES games. You can skip four of the seven bosses by detonating a grenade as the boss door closes. A sequel, Power Blade 2, comes later.

The bottom line

Play it. The vote split: Sean voted it onto the Essential Games List and the other two votes were no. It is a competent, fun game that works, but it borrows its best ideas from games we already love and never reaches their highs.

Written from our conversation in this episode.

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