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NES box art for Operation Wolf, the cover of NEStalgia episode 182

182 · Operation Wolf

▶ Game info
VerdictPlay it
GenreZapper
ReleasedMay 1989
SeasonSeason 5
DeveloperTaito
PublisherTaito
August 6, 2021 · 52 min · transcript available

A group of desperate terrorists is keeping hostages in their jungle fortress. As a member of the elite tactical squad Operation Wolf, you must invade their hideout, destroy their operations, and get the hostages out alive! Maneuver through a series of missions and fight off soldiers, patrol boats, helicopters, and more.

SHOW NOTES

Operation Wolf NES Longplay

Arcade Gameplay

Time Crisis

House of the Dead

VirtuaCop

Mad Dog Mcree

Operation Thunderbolt

Operation Wolf 3

Operation Tiger

Our verdict: Play it

Taito made this for the NES in 1989, an auto-scrolling Zapper shooter. Joe sat this one out, so Mike, Sean and Sam recorded it. Sean and Sam played with the controller, not a Zapper, and it held up. The back-of-the-box pitch, teaching the terrorists what terror is all about, sold us instantly.

What works

  • Moving the screen. It scrolls for you and you shoot what comes on. It does not change much of the gameplay, but it gives a bigger sense of scope, and it makes the game more of a twitch reaction thing.
  • Controller mode. Moving a cursor with the D-pad sounds awful on paper, but it was surprisingly well made, and there are sensitivity options. Sam's trackpad attempt went badly: he barely got through the first level.
  • Grenades. You hold the controller in one hand and the light gun in the other, press B, then pull the trigger. They take out vehicles easily, and shooting the birds in the background gets you more.
  • Two ways to lose. Fill your damage bar and you die. Run out of supplies and you are taken prisoner, which fits a game about rescuing hostages.
  • Story with effects. Finishing the village lets you rest and the ammo depot gives you more ammo.

What doesn't

  • Rewards ignore how well you played. On the stage with five hostages to protect, saving one is enough to reach the final stage. Only the ending changes.
  • Fixed stage order. The stage map is a series of boxes you must play in order, so you cannot save the healing stage for when you need it.
  • Backgrounds that do nothing. We wanted explosive barrels that hurt the enemies around them, not just a power-up item you shoot.
  • One hostage showdown. The jungle stage has a soldier holding a woman hostage, and it is easy to shoot her by mistake. It only happens in the second mission.

Worth knowing

At the end, the US president congratulates or frowns on you depending on how many hostages you saved.

Operation Thunderbolt went to the Super Nintendo, and Operation Wolf 3 is arcade only, with digitized photographs. Each sequel moves closer to Time Crisis. The Wii Virtual Console version has no light gun support, not even the Wii remote.

The bottom line

Play it. Sam voted it Essential, citing the polish, fail states and core loop. Sean did not, because he had only played with the cursor, though he was willing to revisit it in the Best of 1989 episode. Mike voted yes, so it went onto the Essential Games List: for an eight-bit light gun game, it is the Zapper game to play.

Written from our conversation in this episode.

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