NEStalgia

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NES box art for Shooting Range, the cover of NEStalgia episode 193

193 · Shooting Range

▶ Game info
VerdictSkip it
GenreZapper
ReleasedJune 1989
SeasonSeason 5
DeveloperTOSE
PublisherBandai
October 29, 2021 · 39 min · transcript available

The objective is simple: shoot the red and white targets on the character's heads and watch your energy level.

SHOW NOTES

Shooting Range Longplay

Shooting Range Wikipedia Entry

Bandai Hyper Shot Machine Gun (Mike got the name wrong)

Konami Laserscope

Our verdict: Skip it

TOSE made this for Bandai, a Zapper game where you shoot the targets held by cowboys, bandits, vampires and xenomorphs. Mike, Sean and Joe recorded it, but Joe had only just heard of it and sat out the vote. We didn't think much of it.

What doesn't work

  • You shoot the wrong thing. Every enemy holds a target, and the point is to hit the peppermint wheel above their heads, not the vampire. Nobody could explain why. It never shows what you are firing, either.
  • Same two enemies, over and over. You repeat the same two enemy types until you hit a point threshold. We wanted bonus things to shoot, like a bell in the Old West that rings, and got none of it.
  • Five backdrops, one job. There are four games plus a bonus mode of plain targets popping out of holes. That is five painted backdrops doing the exact same thing, and we hoped it wasn't full price.
  • The party game mode doesn't feel alive. Playing alone, the second player's targets still move and activate. You can hit them or ignore them.

How it stacks up

It is designed as an at-home arcade game: points everywhere, a score table, medals. But an arcade game gets away with five minutes of fun because the next kid wants the quarter. At home, you paid for it.

Against Duck Hunt, Hogan's Alley and Wild Gunman, it was way easier, and those three each gave us a reason to play: aim, quick decisions, reflexes. We called this one regressive. It arrived after Gumshoe, Gotcha, Freedom Force and Operation Wolf had pushed the Zapper somewhere new, and went back to the bare form. The Wikipedia stub made us laugh, with its claim about the old west "with the exception being the moon level."

Worth knowing

  • The podium. After the party game you stand on a podium alone, in space, surrounded by what looked like Playboy playmates or bunny women, under a grid of blank and starry tiles.
  • Bandai's Hyperscope. Japan got a Bandai Famicom Zapper accessory, an Uzi-style gun called the Hyperscope. We wondered whether it was made for this game. It never came to North America.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We called it a prototype or proof of concept, the most standard light gun template we could think of, and even the title doesn't fit. It is a novelty, even for the people who enjoy it.

Written from our conversation in this episode.

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