NEStalgia

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NES box art for Street Cop, the cover of NEStalgia episode 194

194 · Street Cop

▶ Game info
VerdictSkip it
GenreAction
ReleasedJune 1989
SeasonSeason 5
PublisherBandai
November 5, 2021 · 47 min · transcript available

You play a cop who must chase down and catch the criminals. The game takes you through the streets of a city, where you must turn corners and keep running to catch the bad guys. You use the NES power pad to run through the streets, faster you run faster the cop will give chase. You use the controller to use your nightstick to apprehend the criminal.

SHOW NOTES

Street Cop Longplay

Power Pad DDR Game (Bootleg)

Our verdict: Skip it

Human Entertainment made this for Bandai in 1989, and it is a Power Pad game: you play an NYPD cop by stepping on the pad. In the Famicom version it was called Manhattan Police. We called it the most ambitious Power Pad game we have played, which is a very low bar. Nobody voted it onto the Essential Games List.

What works

  • Actual game structure. Other Power Pad games have been run fast or jump high. This one has levels, a map showing your position and the enemies, and mazes that get more intricate as you go. We said it is the first Power Pad game that somewhat justifies the pad's existence.
  • The movement is the challenge. Walking is stepping between the middle two buttons, turning and sidestepping use other buttons, and clubbing is a corner button even though the cop uses his hands.
  • The wanted men. Each stage has a wanted man you see in a little cut scene at the start, and taking him down feels like a boss fight. Bloody Betty, Big Burger and Speedy Lewis have goofy manual write-ups.
  • Don Mayone cheese. The final boss paces in the middle of the room and doesn't move, which we decided makes him a perfect foil to a hero all about walking.

What doesn't

  • It feels bare. Many rooms are empty, and once the novelty wears off the later stages are similar things in a more complex maze.
  • Odd items. They appear when you beat enemies, they are generic (an orange, a Coke can, mustard, the VMAX turbo drink), and the club does most jobs.
  • A baffling manual. It explains turning with button numbers that look like alien language, and its pad diagram doubles as how to plug the NES into the TV.

Worth knowing

The manual wants you to warm up with knee bends, not bother anyone else, and stop after an hour a day. It says other items increase Ben's power and lengthen the time, but never says what they are, in a spot where two items could have fit. Its warning about playing too much is the largest print we have seen in a manual.

On a D-pad the game would be laughably easy, over in 15 minutes.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We called it the best Power Pad game we have played, worth picking up if you own a pad and are itching to use it, but not a reason to buy one. Sean added that it was too little too late, and that its quality shows the whole Power Pad lineup is kind of a failure.

Written from our conversation in this episode.

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