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NES box art for Monster Party, the cover of NEStalgia episode 191

191 · MONSTER PARTY

▶ Game info
VerdictPlay it
ReleasedJune 1989
SeasonSeason 5
PublisherBandai
October 15, 2021 · 50 min · transcript available

You are a young boy with a baseball bat named Mark. On your way home from a baseball game, you encounter a monster named Bert. Bert needs your help in saving his planet from the evil monsters. You learn how to fuse with Bert and become a monster fighting gargoyle. You'll spend most of the game attacking bad guys by swinging your bat at them or volleying their fire.

SHOW NOTES

Monster Party Longplay

Monster Party Prototype

Our verdict: Play it

Human Entertainment made this platformer and Bandai released it in 1989. Only Mike and Sean were there. We expected Universal movie monsters or a pile of party games. We got a kid named Mark, a baseball bat, a demon named Bert and a trip to hell. We loved the ridiculousness, and it is a Play it, but it did not make the Essential Games List.

What works

  • The tone. It starts as a normal side scroller, then the screen glitches, the trees grow faces and everything bleeds. Dogs with human heads, fish with legs and eyeballs with tentacle feet follow. It is goofier than scary, and we're laughing with it, not at it.
  • The bat. It deflects projectiles if you time it right, and the bosses are built around that. It doesn't feel like a horror reskin of Mario.
  • The bosses' one-liners. Every boss says something strange. A favorite is the minotaur throwing baby cows at you and saying "move it." The fried-food bosses add to the charm.
  • The transformation. Grab the pill and you turn into the demon: you fly, you shoot, and it is easier than playing Mark. The timer feels about right.
  • The crawl. You crawl like a worm, which beats not being able to crawl at all.

What doesn't

  • The doors. They are everywhere, some hide bosses and some hide nothing, and you end up clearing all of them to get the key. That makes the key feel like an added contrivance. We would rather have had bigger levels.
  • Two kinds of boss. One walks back and forth and jumps. The other is a turret. You deflect projectiles at both, and they act like they don't know you're in the room.
  • Plain platforming. It is bog standard. Level two has ceilings too low to really jump, and the haunted house level is the most frustrating, with blue fireballs that find you.

Worth knowing

A prototype turned up in which the bosses were famous movie monsters. The pumpkin was an ape from Planet of the Apes, the eggplant was the plant from Little Shop of Horrors, and the Grim Reaper was a giant Xenomorph. Dracula never shows up in the final game.

The manual is its own joke. It tells you Medusa throws snakes, and it calls the dancing zombies "zombies from Japan."

The bottom line

Play it. Nobody voted it onto the Essential Games List. Sean found it a joy and unique, but suspects rose colored glasses. Mike called it a second-playthrough game: too rough for everyone, but a good bet if you are down with 8 bit games and have played the essentials. It could be a cult classic. We will revisit it when we record Best of 1989.

Written from our conversation in this episode.

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