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NES box art for Desert Commander, the cover of NEStalgia episode 186

186 · Desert Commander

▶ Game info
VerdictPlay it
ReleasedJune 1989
SeasonSeason 5
DeveloperKemco
PublisherKemco*Seika
September 10, 2021 · 50 min · transcript available

Somewhere in a nameless desert, two opposing nameless armies take to the battlefield to destroy the other. Through the strategy of their commanders and the diversity of their units, each side seeks to gain the advantage over the other. There are 5 campaigns total and can be played either VS the computer or a second player.

SHOW NOTES

Desert Commander Longplay

General Patton

General Rommel

Fire Emblem on Famicom

Famicom Wars

Into the Breach

Xcom

How many rivers are in Africa?

North and South

Superman Episode

Spy Vs Spy (an Essential Game)

Our verdict: Play it

Kemco made this turn-based strategy game, released by Kemco Seika in 1989. It is the first of its genre on our journey, and Mike and Sean played it without Joe. We enjoyed it, found it rudimentary, and did not put it on the Essential Games List.

What works

  • A real strategy game. You win by taking out the enemy headquarters, which is just another unit on the map. Destroying all the opposing forces also wins. It gives you time to think.
  • Loadouts. You can change your mix of units before a scenario. We found it incredibly helpful, and it keeps the scenarios replayable.
  • Ammo and fuel. Every unit has both, so charging ahead unit after unit catches up with you. It would matter more in a longer game or a head-to-head one.
  • Two players. You can plug a controller into port two and play head to head. The two-player game is much better than the computer mode.

What doesn't

  • The computer is easy to exploit. Bait units away from its headquarters, then surround it with a couple of bombers and some infantry. A team of 12 bombers and a tank for the anti-aircraft and you are pretty much going to win. It is a fine line between optimizing and cheesing.
  • Difficulty is just more units. The five scenarios get harder by giving the computer more units, not smarter plays. We saw it send a fighter circling to nowhere and waste its own fuel.
  • The maps barely differ. Water sits only around the edges. Tanks can cross rocks, just slower. Bunkers are scattered and hold one unit at a time.
  • Soft specializations. A unit at a disadvantage can still do damage. The "power" on each unit's menu only tells you ammo and unit counts.
  • The setting went bland. Other versions have you as the Allies against the Axis. Here it is two teams in the desert.

Worth knowing

We wanted rivers for choke points and naval units for another rock, paper, scissors layer. We also floated a supply limit to put pressure on you, since the map rewards waiting.

Kemco also made Spy vs Spy and the Superman game we found so strange. North and South, a Civil War strategy game, is next on the Kemco radar. Desert Commander has no sequels or spinoffs.

We ended by saying go play Into the Breach instead.

The bottom line

Play it. Nobody voted it onto the Essential Games List. Sean likes the genre and enjoyed himself, but called it too rudimentary and is holding out hope for North and South. It is entry level in both its strategy and its introduction to turn-based games. Pick it up if there is another NES player in your life, mainly for the two-player mode.

Written from our conversation in this episode.

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