NEStalgia

← All episodes

NES box art for Shingen The Ruler, the cover of NEStalgia episode 330

330 · Shingen The Ruler

▶ Game info
VerdictSkip it
ReleasedJune 1990
SeasonSeason 6
DeveloperAnother
PublisherHot-B
June 21, 2024 · 37 min · transcript available

Shingen Takeda was one of the most powerful warlords of medival Japan. You being with two small city states and attempt to conquer the country as Shingen did back in the 16th Century. Control all aspects of your territories from social, economic, and military in attempt to spread your influence. If you are good enough, you can do it faster than the real Shingen himself!

Our verdict: Skip it

Shingen the Ruler is the NES strategy game that opens with a pop quiz. Only Mike and Sean were on this one, and the first thing the game asked was "How many occupied regions do you control?" with 0, 3, 2 or 1 as the options. Sean tried three, then two, and was told "silly" both times. The answer is always one, since you only start with the region Shingen already ruled.

What works

  • The battles. Fights are turn-based and read more like Fire Emblem than the board-game chunkiness of Nobunaga's Ambition. There is a rock-paper-scissors triangle between unit types, and the computer is not smart enough to stop you exploiting it. Sean conquered a few territories this way before running out of supplies.
  • New systems. Gold mining, heirs, princesses to marry off, ninjas who spy on rivals. The real Shingen's son lost everything in a single day after his father died, so it's funny that the game builds in a succession risk of its own.

What doesn't

  • Everything is abbreviated. YLD, DST, PRD, PRI, CLT, RNK, HDQ in huge type, with room to spell them out. The manual is mandatory, and Sean compared reading it to cramming a textbook for a pop quiz. Between battles the game felt like a calculator for a pen-and-paper game kept in the booklet.
  • No way to know if you're doing well. Spend money on culture and the stat goes up by six. Is that good? We'd need 40 hours to say. Sean's gold mine collapsed four turns after he built it, and he still doesn't know if he got anything out of it.
  • Scripted, not systemic. Heirs turn up on a set turn instead of through any dice roll, and you never feel like Shingen, just a confused person in 2024 clicking through menus.
  • No tutorial, but there is a sound test. Hold A and B on controller one at boot, then A, B and right on controller two. We figure it was a developer's leftover, since the sound is nothing to show off.
  • An odd one to send over. This is Shingen 2, and the first game never came out here. It is a very specific piece of Japanese history to hand American players in 1990.

Beyond the game

HOT-B made this one, not Koei, though it plays like their games. We also noted that the game has no place for the women who ran Shingen's network of spies, and that a Pokemon and Nobunaga crossover exists on the DS. Bandit Kings of Ancient China is up next, with hex grids and a calendar that ends in 1127.

The bottom line

Skip it. We both voted no on the Essential Games List, so it stays off. Mike said it made combat more fun but fixed none of the genre's other problems. Sean said it is probably no fault of its own, he just can't give it the month it would need. Even people posting playthroughs online seem unsure what they're doing, and conquering Japan in 1540 was probably as much of a fluke as winning a round here.

Written from our conversation in this episode.

← Rocket RangerSilkworm →