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NES box art for Silkworm, the cover of NEStalgia episode 331

331 · Silkworm

▶ Game info
VerdictSkip it
GenreSHMUP
ReleasedJune 1990
SeasonSeason 6
DeveloperSammy Japan
June 28, 2024 · 36 min · transcript available

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air.

Our verdict: Skip it

Silkworm is a side-scrolling shooter that arrived on the NES from computers in 1990, and its box promises that every "byte" is crammed full of action. We pointed out that the game also has loading screens, a bonus tally and a vehicle select. Mike, Sean and Joe were on this one. We didn't play it with a second person, and that matters, because the second person is the whole point.

What's interesting

  • Helicopter or jeep. You pick before the game starts, and the levels are identical either way. The helicopter flies anywhere but only fires forward and a little downward, and you tilt it with A. The jeep is stuck on the ground with a turret that can aim behind, straight up and ahead, and it can jump. Around 75 percent of the enemies are in the air, so the jeep has to shoot up at them.
  • Asymmetrical co-op. One player flies, one drives, both at once. It was the first asymmetrical co-op game we could remember seeing on the NES. The jeep kills the snake-helicopter enemy in two hits, which is how you get power-ups, while the helicopter is the one that can reach boss weak spots. You can picture two people yelling "get that thing."
  • A few small touches. You can shoot most of the missiles out of the air instead of dodging them. The final boss, which we only saw on footage, looks good, and the hit box seems to be only the middle of the cockpit, so bullets pass right through you.

What isn't

  • Alone, it's half a game. Single player has no adjustments for one person, and the other vehicle's score stays on screen. The helicopter is a standard shooter with two power-ups, and the jeep is a good idea you can't fully use. We called it bargain bin material.
  • Wallpaper. The levels are palette swaps with nice backgrounds, the bosses blur together as vague machinery, and the enemies all fire the same missile.
  • Autofire and an easy jeep. Hold B and never let go. The jeep avoids most missiles, so you can mostly cruise.
  • Badges that don't do anything. Collect five items for a promotion through Lieutenant and Commander to Captain. Only the last one matters, because it makes the double firepower permanent. Why not all of them?
  • The hints. They were helpful in the sense of "avoid contact with all indestructible enemies," and we weren't sure the one about hugging the bottom of the screen should have been printed.

Beyond the game

It started on computers, and it inspired SWIV, a vertical helicopter-and-jeep shooter. The name comes from a real missile, the Silkworm. We're losing patience with computer ports landing on the NES, and with an NES that is getting more skippable in 1990, as listeners predicted.

The bottom line

Skip it. We both voted no on the Essential Games List. Joe said it was not essential even in two-player, though it might be worth a try there. As a one-player game it is just too basic a shooter, going backwards from what we've already seen.

Written from our conversation in this episode.

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