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NES box art for Dragon Spirit: The New Legend, the cover of NEStalgia episode 318

318 · Dragon Spirit: The New Legend

▶ Game info
VerdictPlay it
GenreSHMUP
ReleasedJune 1990
SeasonSeason 6
PublisherBandai
March 29, 2024 · 49 min · transcript available

The NES version is unique in that it presents a somewhat altered story and an additional gameplay mode. Technically, it is a sort of sequel, with "A New Legend" being its subtitle. In this version, Zawell is already defeated and King Amul and his now wife Queen Alicia, have two children named Iris (a princess) and Lace (a prince). A new evil named Galda has decided to attack the Earth. Galda also has taken Iris captive and now Lace must go rescue her.

Our verdict: Play it

Dragon Spirit: The New Legend is a dragon shmup. Mike, Sean and Joe were on this one. You are a guy who turns into a dragon, which beats another spaceship. It expands the arcade Dragon Spirit with more story, levels and mechanics, so it is not a port. We did not expect to talk about it for 40 minutes, and we did.

Why it surprised us

  • The prologue decides your game. You play a slice of the world's ancient history, and whether you beat its boss picks your game. Win and you are the blue dragon with the full game and the better story. Die and you become the faster, tougher gold dragon, in an easier game with fewer levels and enemies that die in one hit. Mike called it the first time in a while an NES game truly surprised him. Joe never knew the alternative existed, and Mike went back and died on purpose to see the cutscenes change. They do.
  • Each level has a twist. In the Paleozoic stage, fireballs fly at you all level and the boss turns out to be the source. Vines have to be shot to open a path, and honeycomb trails have to be shot through. The levels run from volcanoes to deep sea to the Dark Castle, which we joked is the natural progression of the earth.
  • Air and ground. B hits the sky and A hits the ground. Sean liked having something else to manage when both kinds of enemies are close. Mashing both together works as a shortcut, a little bit of a cheat.
  • Slow scrolling. Much slower than Life Force or Gradius, so you can read the screen and nothing ambushes you six at a time.
  • You feel powerful. Two- and three-headed dragons, little dragons that follow you, a power-up that shrinks your hitbox, stegosauruses that fire so slowly it feels like picking on them. The music has bangers.

Where it frustrates

  • The power-ups blur together. We never worked out what each did, and the story fades after its strong opening.
  • The maidens. Between blue-dragon levels they can restore energy or give a life, but only if you meet a condition the game and manual never name (GameFAQs did: having fewer than three heads restores energy). We wanted a hint or a bigger reward.
  • A few cheap spots. Pyramids that blink in and out in the cave, and late dead ends you see only just in time.

Beyond the game

The follow-up, Dragon Saber (After Story of Dragon Spirit), adds co-op. A Namco artist said he wanted a game that anyone could enjoy, not only hardcore shooter fans, so the easy lean was on purpose.

The bottom line

Play it. In the episode all three of us voted it onto the Essential Games List, and it was later removed in the best of 1990. Mike went first, calling it one of the best shmups he had played on the NES, and wondered if easy games were winning him over. Joe, not usually high on shmups, said yes too. Sean first joked that he hated being surprised, then voted yes so the vote would be unanimous.

Written from our conversation in this episode.

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