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NES box art for Heavy Shreddin', the cover of NEStalgia episode 319

319 · Heavy Shreddin'

▶ Game info
VerdictSkip it
GenreSports
ReleasedJune 1990
SeasonSeason 6
DeveloperImagineering
April 5, 2024 · 35 min · transcript available

In this snowboarding game, the player goes on various runs completing events on downhill mountains. There are five events in all: Downhill, Slalom, Half-pipe, Moguls and Backwoods. In Downhill the object is to get down the slope as fast as possible. In Slalom you have to guide the board between the gates. In halfpipe, you have to perform stunts on a half pipe. In Moguls, you have to jump over both small and large moguls. In Backwoods, you'll be given different obstacles to contend with and you'll have to find away to get around them.

Our verdict: Skip it

Heavy Shreddin' is our first snowboarding game on the NES, and the box sells it as part skiing, part skateboarding and part surfing. Mike, Sean and Joe were on this one. We came in with goodwill from SSX and Steep, and left feeling we had trudged downhill for half an hour.

What it does

Each trail on the mountain strings events together in a fixed order: downhill, slalom, halfpipe, moguls and backwoods. You can't pick events individually. The first trail is named something like Poser Peak, so the game insults you before you have done anything. We liked the idea of keeping you on your toes, and the arcade silliness is fine, but a highway that loops around the mountain like Hotel California is a lot to ask of a ramp.

What goes wrong

  • The speed. Pushing right to go faster hits top speed almost at once and you never feel it, so a game called "Heavy Shreddin'" feels like trudging. Mike had hoped for the S-curves of modern snowboarding games.
  • Turning. Sometimes left and right steer you, and other times they spin you until you are going backward. We think it shifts with the slope, but the screen is flat white and the horizon is the only clue.
  • Hitboxes. There is no behind a tree. Sometimes an overlap makes sense, and sometimes anywhere near the sprite is a crash.
  • Time limits with no wiggle room. We kept finishing with no time left, or with 0.8 seconds. We completed the trails, but you cannot make a mistake.
  • The halfpipe is Simon Says. At first Joe thought it was impossible, and the answer was in the manual: do the exact trick called on screen, like a 360 or a mid-air jump, or you crash. We wanted a time limit and freedom to score with our own tricks.
  • Forced mini-games. Being thrown into the halfpipe mid-run breaks the flow, and the backwoods stage reminded us of the Paperboy training course, except here it isn't optional bonus points.

The woman

After each trail, a very detailed, shadowy, 80s-haired woman with purple eyes tells you good, then great. We found it genuinely startling. We couldn't tell whether she is excited or just humoring you, and Sean placed her in the Whamverse from the Last Christmas video. Joe's theory is that she is a leftover placeholder for testers, and her lukewarm responses are the game's opinion of itself. Imagineering developed it, and also did Ghostbusters 2.

Beyond the game

The back of the box has a Snowboard Magazine endorsement saying the realism is uncanny, which sets you up for disappointment. In Europe it was called Snowboard Challenge. We liked the music, but the game never captured snowboarding culture.

The bottom line

Skip it. All three of us said no to the Essential Games List. Joe called it fine, a first as a verdict for us, and Sean said he won't have fun with extreme sports games until Tony Hawk's Pro Skater. Even with skiing, skateboarding and surfing combined, it isn't enough.

Written from our conversation in this episode.

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