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NES box art for Winter Games, the cover of NEStalgia episode 73

073 · WINTER GAMES

▶ Game info
June 21, 2019 · 54 min · transcript available

The quest for the gold continues...And it's all here - the strategy, the challenge, the competition, the art and pageantry of Winter Games! FOR MORE NESTALGIA as well as show notes and links check out www.NEStalgiacast.com

Our verdict: Skip it

Winter Games closes out September 1987 for us, which is why we started the episode with a crossover game. It's an Epyx title (the Summer Games people) with an NES port credited to Atelier Double, and it avoids the word Olympics, though the manual names the 1988 Alberta, Canada games and sneaks "Olympics" into a history page at the back. Five events, a team to pick, and a lot of ways to fail.

Where it goes wrong

  • Too many inputs. Figure skating needs you to press A, hold a direction, release, press A again to land, and keep skating forward or you fall. One run of four tries gave zeros across the board before the manual helped, and the best result was a 0.7. A camel spin into a sit spin is worth 1.2 points and demands a ridiculous chain of presses.
  • Speed skating. Both thumbs on left and right, to a rhythm no one cracked. We couldn't tell if switching buttons was meant to follow the skater's legs, and nobody caught the computer opponent.
  • Bobsled. The screen shows a course map, a 3D view from behind the sled, and a speed meter, and none of it helped much. The red gates on the map do nothing. This was the event we gave the most credit, since the developers put the effort there, and Joe finished a course in about 40 seconds. Capsizing was constant until we realized you lean into the curves.
  • Hot dog aerials. Easiest event, and also the dullest. There are six tricks, two per jump, and you are off the hill in a second. A flip followed by a back flip scores a 10.
  • Looks. The opening ceremony was called atrocious, the skiing looked like MS Paint, and the hair looked like spaghetti. The mountain in the aerials got some respect.
  • The pause. You have to hold the button down to stay paused.

What works

  • Opening ceremony charm. The same four doves, a torch, and a stage for Soviet Russia, since the anthem plays when you pick a team and again if you win. We joked that people bought it for the anthem.
  • Edit mode. You can change the cliff size or add a hole to figure skating. Picking a country also matters: world records are saved with your name and country.

Beyond the game

Other versions got luge, biathlon, ski jumping and alpine skiing. We imagined a biathlon with the Power Pad and then the Zapper. There was no Winter Games 2, though it was ported to nearly everything.

The bottom line

Skip it. We all voted no, and we couldn't make it fun. There's maybe a dozen minutes of content, and the hurdles to control anything aren't worth clearing today. We'd rather play Track and Field.

Written from our conversation in this episode.

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