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NES box art for Track & Field, the cover of NEStalgia episode 42

042 · TRACK & FIELD

▶ Game info
VerdictSkip it
GenreSports
ReleasedApril 1987
SeasonSeason 3
DeveloperKonami
PublisherKonami
November 16, 2018 · 44 min · transcript available

On your mark! Get set! MASH THE "A" BUTTON! Konami classic Track & Field is off to the races. For more NEStalgia as well as show notes, articles, and more check out www.NEStalgiacast.com

Our verdict: Skip it

Track & Field is Konami's button-masher, in the arcade in 1983 and on the NES in 1987. This was a two-person episode, just Mike and Sean, and we liked it more than we expected from a game whose whole idea is "hit A really fast." It is a neat curio, and it is over about as quickly as a 100 meter dash.

What it gets right

  • The first event teaches everything. The 100 meter dash introduces mashing, and even allows for false starts. Long jump adds a timing element (hit up before the line, hold for the best angle), and javelin is that same trick with a throw. We compared the set to the original Mario Party: seven small games with enough difference between them.
  • The hurdles are the best one. It is the only event where you have to look at the screen, and it asks you to mash and jump in alternation. It took some skill.
  • Archery and skeet break the pattern. Archery has a moving target, and you hold the button to set the height while randomized wind pushes the arrow. Skeet is nearly a rhythm game, which we hadn't seen yet, though it auto-aims, so nothing about it feels like shooting. We joked it would work as a cranial nerve exam.
  • Real world records. The records in the game were the actual ones at the time, and you can run a 7.75 in the 100 meters, which Mike, our runner, said humans are centuries away from.
  • Chariots of Fire. We liked the 8-bit menu music, though we doubted Konami had the rights.

Where it falls apart

  • No event select. You can't pick an event or practice the one you're bad at. If you only want to shoot skeet with a friend, you go through the others first.
  • High jump. We could not figure it out despite videos and guides, and the jumper took off long before the bar showed up. A great score going in turned into a run we couldn't finish.
  • Two buttons, barely. The game uses A and the up arrow, on a controller with two buttons and a D-pad. Mashing A beats alternating A and B (that gave us a 17 second dash), and rhythm doesn't seem to matter. We wanted more patterns, like up, down, up.
  • Seven minigames and done. Once you have tried each, there isn't much reason to come back. The arcade's Hammer Throw was cut from the US version, which gained skeet, archery and triple jump.

Beyond the game

The Famicom version was called Hyper Olympic and had far fewer events. We also covered the earlier decathlon games, the Barcelona version in 1992, and a Hyper Sports game in development for the Switch. We read developer interviews in which the NES Gradius programmer admitted putting in the Konami code because he couldn't beat the coin-op version. Track & Field II arrives on the NES in 1988.

The bottom line

Skip it. With only two voters, we agreed both would need to say Essential, and neither did. Mike said it has a fun presentation but never gets more complex than the 100 meter dash. Sean said it is a play it for NES enthusiasts, not essential, since Konami keeps improving the idea and it is just seven quick minigames. It was influential, and worth playing with the historical context in mind, but if you aren't deep into the NES, skip it.

Written from our conversation in this episode.

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