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NES box art for Snoopy's Silly Sports Spectacular, the cover of NEStalgia episode 302

302 · Snoopy's Silly Sports Spectacular

▶ Game info
VerdictSkip it
GenreSports
ReleasedApril 1990
SeasonSeason 6
DeveloperKemco
PublisherKemco*Seika
December 8, 2023 · 36 min · transcript available

The Silly Sports are being held in its traditional home of Italy and Snoopy, from the Peanuts comic strips, will want to attend. Snoopy packs his plane and brings along his relative, Spike as an opponent and the little yellow bird, Woodstock to judge.

Our verdict: Skip it

Six mini-games, one trip to Italy, and a back of the box that ends with the leftover note "alternative" before boasting "more fun here than a month of Sunday comics." We spent the first stretch trying to work out why Snoopy flew from New York to Rome, why both cities sit on clouds, and why the manual puts a Greek ruin in the middle of it. The game is thin, and the episode ran longer than the game does.

The events

  • Boot throwing. You spin the D-pad to build speed and let go at the right moment. It is satisfying once the timing clicks, and we both kept landing on 30, which may be the cap. After a couple of tries we never needed it again.
  • Pizza balancing. A leaning tower of pizzas that sways like a vertical slinky. We liked that each pizza is animated on its own, and there is a rhythm to it, a real risk and reward between speed and safety.
  • Sack racing. You race Spike while Woodstock gives a push to whoever is behind. It is a decent race against a second player, though it needed more obstacles and a funnier fall.
  • Pogo. The easiest of the six, and it never got satisfying. The barriers are not even that high.
  • River jump. The legend of the cartridge. You plant a pole with B and release at the peak of your arc, which the manual never says. We burned a long night on it before a source online gave us the release trick, and after that we landed it several times in a row.
  • Overboarding. A gondola shoving match with Spike. The win felt arbitrary, but watching him fall in the water felt good.

What holds it back

  • Not enough of it. Six short events, and some are over in minutes. The silliest thing about it is that it exists.
  • Not enough Snoopy. Italy dominates and the Peanuts gang is an afterthought. We wanted other characters in the events, and Charlie Brown was not even trying to punt a football.
  • A confusing identity. Naming it "silly" made us judge it on silliness, and it wasn't quite silly enough.

Beyond the game

In Japan this was a Donald Duck game, and it had to change for us because Capcom held the Disney license in North America. Kemco ported most of it from Gremlin's Commodore 64 game Alternative World Games, which explains the leftover word on the box. It was the only Gremlin port Kemco did.

The bottom line

Skip it. We all voted no. With another person it can be fun, and we would take it over the other multi-event sports games we've played, Winter Games included. But nobody expects you to go out and play it. Our advice if you have to play it for a podcast: bring a friend, and learn the river jump release.

Written from our conversation in this episode.

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