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NES box art for The Bugs Bunny Crazy Castle, the cover of NEStalgia episode 205

205 · The Bugs Bunny Crazy Castle

▶ Game info
VerdictSkip it
GenrePuzzle
ReleasedAugust 1989
SeasonSeason 5
DeveloperKemco
PublisherKemco*Seika
January 21, 2022 · 41 min · transcript available

Honey Bunny has been taken captive and Bugs Bunny is off to rescue her. Bugs has to contend with those rascals Daffy Duck, Sylvester, Wiley Coyote, and Yosemite Sam who intend to stop him from completing this task.

SHOW NOTES

Longplay

THE Bugs Bunny Crastle 2 (Joe and Mike played)

Crazy Castle Series

Our verdict: Skip it

Kemco made this puzzle game in 1989 and Kemco Seika published it, the first entry in Kemco's Crazy Castle series. You collect every carrot on a floor, then climb to the next, while Sylvester, Daffy Duck, Yosemite Sam and Wile E. Coyote try to catch you. It works fine, barely changes, and hardly feels like Looney Tunes.

What works

  • The cramped floors. The best levels box you in, so one bad move leaves you pinned between enemies, like Pac-Man ghosts closing in from both sides. We called that the strongest part.
  • The stair trick. Lure an enemy up the stairs while you go down and you pass each other without dying. It is maybe the most Looney Tunes thing in the game.
  • Rationing your items. There is no jump. Some floors give you one boxing glove for three enemies, so spending it on the guy in front of you can be the mistake.

What doesn't

  • Not much to solve. The doors, pipes and stairs show where they lead, so you never wonder how to reach a carrot. We called it a puzzle game without any aha moments, and it never made us stop and think the way Adventures of Lolo did.
  • It never evolves. There are 60 floors, saved by password. Tubes and stairs get added, but it never ups the ante. Level 60 was challenging, but we figured most listeners could beat it by their 10th attempt.
  • Soft enemies. There is no timer, so you can stall and drag enemies around floors you have already cleared. They often turned away when they had us cornered. We wondered if green Sylvester is smarter, then admitted we might be projecting.
  • Not Looney Tunes enough. The slapstick stops at falling boxes and a 10-ton weight. There is no Elmer Fudd, but plenty of Sylvester in different colors. Our guess: licenses were bought a la carte.
  • Odd controls. Up and down can mean forward depending on which way you face, and Bugs sometimes takes an extra step or hangs in free fall.

Worth knowing

The "That's all, folks" screen shows after every level, with a star and no spinning record, and it is also the game over screen.

Japan got Mickey Mouse in this game and Europe sometimes got Ghostbusters. North America got this and three Game Boy sequels, all Bugs Bunny.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It is a functional time waster, a few rounds on your phone. It feels like a cash grab on a popular franchise, and we didn't get the Looney Tunes game we wanted. It earned an honorary seat at the NEStalgia kids table, but being for kids is no pass, same as Sesame Street 1, 2, 3.

Written from our conversation in this episode.

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