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NES box art for Sesame Street 123, the cover of NEStalgia episode 156

156 · Sesame Street 123

▶ Game info
February 5, 2021 · 41 min · transcript available

This math-based learning title for Ages 3 to 6 featuring Sesame Street characters. Sesame Street 1 2 3 includes a compilation of 2 previously released games.

SHOW NOTES

Sesame Street 1-2-3 Longplay

Sesame Street Location (Upper West Side somehow)

Sora's Keyblade was originally Riku's

Our verdict: Skip it

Rare and Zippo Games made this for Hi Tech Expressions in 1989. It is two preschool games on one cartridge, Ernie's Magic Shapes and Astro Grover, and Sam joined Mike, Sean and Joe to play it. We fought about the menu first, then got to the games.

The menu

  • Any button. Every press moves the cursor down, then it loops back to the top. To switch games you have to hit the console's reset button, and the manual is about 24 pages of teacher's notes.
  • Mike dug in. It confused him, an adult, and he argued that kids can learn up means up. Sean defended the simplified controls, Sam said he was on Team Sean, and Joe noted that a lot of early NES games work the same way.

Ernie's Magic Shapes

Ernie holds up a shape, you cycle through the choices with the D-pad, and you press A on the match. Later rounds add colors, then get strange: a traffic light, a hummingbird, and a human body built from circles and rectangles. We doubted a 40-piece human puzzle would keep a toddler entertained.

Joe got one wrong because the rectangles differed by a few pixels. Mike thought the rabbit looked smug when you miss, and he was told he was projecting. The art is the high point: Ernie looks great, and the particle effects look like 3D magic.

Astro Grover

Sean walked us through it. A UFO sends out up to nine crewmen, and you count them or add the ones going back in. Right answers recolor a neighborhood block, presumably Sesame Street, held hostage by a force field. That made us recommend it for four and up.

In the space agency part, three satellites fire a cone-shaped beam and you select when it holds the correct number of aliens. Joe noticed you don't control the beam. Sam found Mission Control a little wonky.

Worth knowing

  • No score. Nothing is graded, and it doesn't matter whether you get things right or wrong.
  • Better than feared. Joe expected a mess and found it navigable, though it still needs a parent to point kids to the buttons.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean voted "not applicable," and Joe voted not essential but applicable: it did what it tried to do, and was never aiming at anyone older than about three. Sam praised how polished it is but could not put it on the list. Mike said that if the game were only the menus he would never have considered it, and nothing else in it is worthy either.

Written from our conversation in this episode.

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