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NES box art for Metroid, the cover of NEStalgia episode 57

057 · METROID

▶ Game info
March 1, 2019 · 1 hr 36 min · transcript available

The Galactic Federation Police are running scared. A strange life form, held in suspended animation and suspected of causing the destruction of an entire planet, has been stolen by space pirates. The pirates have hidden this "Metroid" deep within the fortress Planet Zebes where they plan to make it multiply, and use it to destroy galactic civilization. For more NEStalgia as well as show notes for this episode visit www.NEStalgiacast.com

Tales from the Manual 2:53.907

Making Of 5:25.665 

Gameplay 10:39.927 

Power Up and Progression 19:19.947 

Map Layout 27:03.093 

38:29.827 

Boss Battles 51:22.379 

What is Satisfying about Metroid? 54:20.935 

Development 57:36.370 

Female Protagonist 1:06:28.833 

Sequels and Spinoffs 1:12:11.462 

Essential Games List 1:15:33.878

Our verdict: Essential

Metroid is the first of two big Nintendo franchise starters back to back, with The Legend of Zelda next week. We called it the most polished action platformer we'd played so far, and it was Joe's first time ever playing it. It also split the vote, with a game we all admired but Mike was unwilling to recommend today.

What makes it essential

  • A tutorial that teaches by blocking you. You can walk right for a while, then hit a gap you are too big to fit through. The game sends you left, where the morph ball is waiting, and the lesson is that power-ups solve problems. If you feel stuck, try everything in the room first.
  • You actually get stronger. Energy tanks, missiles and the wave beam make the suit feel like a suit, and starting a fresh file with 35 energy shows how far you came. Lava hurts instead of killing you outright, and there are no pits, which sells the power fantasy. Our Rygar complaint, upgrades that only matter in one spot, does not apply.
  • Real non-linearity. Unlike Rygar, you can do areas in a different order than a friend and have a different game. Only a few items are mandatory, such as the morph ball, bombs and missiles, while you can pick between the high jump boots and the ice beam.
  • Movement. The floaty, satisfying jump got special praise, and the polish reminded us of Gradius.
  • The reward moment. Picking up an upgrade and realizing what it unlocks, with that item sound, was the most satisfying thing we named. Finding the Metroids late, with sprites more detailed than anything we'd seen, is a great reveal.
  • A home console game. Like Kid Icarus and Rygar, it justifies owning the NES. The password system is there for a reason, and rushing it in one sitting misses the point.

Where it's rough

  • Energy. Enemies cost more than they give, and every restart drops you back to 35 even with hundreds banked. Refilling from the air-vent bugs takes forever.
  • No map. Landmarks are scarce, and the tall empty shafts are a slog to climb back up. We split on how to cope, with graph paper for some and a looked-up map for others.
  • Hidden rules. Missile doors need five missiles, which nothing explains, and plenty of secrets need random bombing or shooting. In 1987 you needed friends to compare notes.
  • Backtracking. The barriers are too far apart, so a wrong guess can cost a few minutes.
  • Bosses. They feel like big enemies you shoot a lot, and Ridley seemed unaware of us. You also cannot shoot low, and plenty of enemies are down there.

Beyond the game

The manual runs 48 pages and refers to Samus as "he." Per the interviews we read, a two-person team spent nearly ten months on it, and Sakamoto joined only for the last three. Samus's name came from a mix-up over Pele's real name, and the decision to reveal her as a woman was made "in a flash" to reward fast clears. The credits thank restaurants that fed the team during crunch.

The bottom line

Essential, though not unanimously. Sean, Sam and Joe voted it in, with Sam saying it just barely made the list and Joe weighing pros against cons. Mike voted no. He called it a great 1987 release alongside Castlevania, Gradius and Super Mario Bros., but a starting point rather than an entry point now, with the energy reset and backtracking aging poorly next to later Metroid games. The three yes votes carry it. Play it for how the genre started, and keep a map handy.

Written from our conversation in this episode.

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