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NES box art for Barker Bill's Trick Shooting, the cover of NEStalgia episode 347

347 · Barker Bill's Trick Shooting

▶ Game info
October 18, 2024 · 36 min · transcript available

Pull out the Zapper Light Gun, and blast a variety of objects in Barker Bill's Trick Shooting. The game starts out simple enough; shoot rising balloons while avoiding the happy-go-lucky dog. As you get through each stage, the challenges become more difficult.

Our verdict: Skip it

A Zapper game in 1990, years after Duck Hunt and Hogan's Alley, made by Nintendo R&D 1 and not bundled with a Zapper or a console. We guessed at why it exists: a farewell, a token gesture, or a finished game that needed releasing. As far as we could tell, it is the last Zapper-only game. Barker Bill hosts, Trixie assists, and the Duck Hunt dog is back, looking thinner and a little seedy.

What works

  • You can finally shoot the dog. Hit him and he gets angry instead of laughing. We appreciated it, though Sean wished he could shoot Barker Bill too.
  • A little variety. Balloon Saloon is the closest to Duck Hunt, with balloons that behave more erratically than the ducks. In Flying Saucer, plates come from both sides and scoring rewards risk: about 300 points low, 1,000 for two at once.
  • Fun Follies. The mixed mode loops through everything at rising speed, a bit like an early WarioWare, and we liked not having to pick games manually. There is also a bonus where you shoot coins out of Trixie's hands.
  • The Zapper itself. Joe played on real hardware and a CRT and said it still works better than a lot of precision shooters since, and misses never feel cheap. We got into why a Wiimote, with its sensor bar and cursor, never feels the same.

What doesn't

  • Shooting galleries, restyled. Each stage only gets faster or more erratic. The plate throwers never move, and the balloon cutout never changes. Mike wanted juggling and a set that evolves.
  • The window pane stage. The weakest of the three: wait for the open gap, then shoot. The panes could vanish and you would just wait less. A ricochet idea hinted at something better, but only one object falls at a time.
  • Rounds with no end. Joe pointed out that a run only ends by doing poorly, which drags your score down.

Beyond the game

Joe revisited To the Earth right after this one and regrets not voting it essential, and plans to argue for it in the year-end Best of. It showed him how fast, hard and well designed a Zapper game could be, which made Barker Bill feel like it was phoning it in. We also agreed the Zapper probably did all it could.

The bottom line

Skip it. We all voted no. Mike said it never offered anything new when the dog says next round. Sean said it is fine but not essential in any way, and hoped for more after five years since Duck Hunt. Joe said it is fun but wears out fast, and that Duck Hunt is the better-polished game. If you have a Zapper you will get a decent few minutes, but you already own the better version.

Written from our conversation in this episode.

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