NEStalgia

← All episodes

NES box art for Dick Tracy, the cover of NEStalgia episode 349

349 · Dick Tracy

▶ Game info
VerdictSkip it
ReleasedAugust 1990
SeasonSeason 6
PublisherBandai
November 1, 2024 · 38 min · transcript available

You play as square-jawed detective Dick Tracy as he tries to solve five different crimes that vary in difficulty. This game is mostly a platform game with some overhead driving to get to the different buildings in search of clues.

Our verdict: Skip it

Joe was billed as our resident Dick Tracy expert, and his research turned out to be watching the 1990 movie about two and a half hours before we recorded. He liked it: Danny Elfman score, bright noir, villains in heavy makeup like Lips and Little Face. The game is a looser tie-in with a more ambitious structure than we expected, and not much to hold it together. We all agreed the coat is very yellow.

What it tries

  • A detective wrapper. You get a clue, find the right building on an overhead city map, fight through a side-scrolling stage, arrest the crook and collect the next lead. It is not L.A. Noire and not Phoenix Wright, and there are no Roger Rabbit drawers to search.
  • A punch like a comic book. Enemies spin across the screen and knock others down. Joe said the movie has a shot where one punch topples about ten crooks like bowling pins.
  • A code of conduct. You are penalized for shooting unarmed people, and we liked that the hero has rules.
  • Arrest anyone. You can try to arrest without evidence, and your boss berates you. That made us laugh.

Where it falls down

  • Snipers on every rooftop. The overhead city is empty, so the game fills it with gunmen who whittle down the same health you need for the stages. Juking them works a few times. Getting out to fight them is never worth it.
  • A car on rails. You are locked to the right lane, like a piece on a game board, and on foot the screen stays locked around your car.
  • Fist or gun, via Select. Punch someone armed at range and you get shot. Switch to the gun and an unarmed guy walks up. We wanted punch on one button and shoot on another.
  • A stale loop. Tracy never gets stronger or finds new gear, and we missed his two-way watch. The clues ("you need to go to nine and J") barely count as detective work, though we doubted any NES game could pull off cryptic ones.
  • Continue that isn't. Joe was confused by the menu option, since dying just sends you back. A code after a finished case turned out to be the answer.

Beyond the game

The first case starts over a fake $20 bill, about $381 today. The first thing you see is Tracy at a desk, even though the movie's running point is that he never takes a desk job. A Game Boy version simplifies things, and the same year's Sega Genesis version lets you shoot into the background and has enemies who reload. We agreed we would want a Genesis the next day.

The bottom line

Skip it. We all voted no. Mike lost interest when it became clear the building stages were the whole game and nobody would be interrogating people. Joe said none of the styles are particularly fun and the side-scrolling is more frustrating than anything. Sean landed on frustration over fun, and admired the attempt more than the decisions. It is a notable NES experience, which is not the same as a good one.

Written from our conversation in this episode.

← BigfootNARC →