NEStalgia

← All episodes

NES box art for Bigfoot, the cover of NEStalgia episode 348

348 · Bigfoot

▶ Game info
VerdictSkip it
GenreRacing
ReleasedAugust 1990
SeasonSeason 6
DeveloperBeam Software
October 25, 2024 · 39 min · transcript available

At every stop, you first drive a qualification round against your opponent, which is in top-down perspective. Here, you can collect money and several power-ups to use to win against your opponent. After this qualification, you go into a side perspective head to head race, where you have to push left and right continuously. In this view there are all sorts of events, including Car Crush, Mud Race and Drag Race.

Our verdict: Skip it

We assumed we would be hunting a cryptid and got the monster truck instead. Bigfoot alternates between top-down races and side-scrolling events like car crush, mud racing and hill climbs, with money and upgrades tying them together. It never convinced us that it understands what makes monster trucks fun. Beam Software, who are Australian, made it, so the west-to-east trip from LA to New York means little.

What works

  • Two modes feeding each other. Top-down races earn the cash that helps in the side-scrolling events. It's an interesting structure, even if the execution isn't there.
  • Side view feels more like a truck. Bigger sprite, bounce and spring in the suspension. We liked it more than the overhead races, though not by much.
  • The license. Bigfoot is a real truck, started in 1975, and a game with his name on it put him in the same pantheon as Godzilla for kids at the time.

What doesn't

  • Pedaling a monster truck. In the side-scrolling races you accelerate by alternating left and right on the D-pad. Nothing explains it. We sat at the start line, got game overs, mashed the whole pad as though we were the wheels, and only the manual set us straight. Gears and a temperature gauge pull your eyes off the race.
  • Top-down RC cars. The truck feels floaty, like it's on ice, with no weight. The screen drags you along with your opponent, so the race becomes a spacing game, or as we called it, cock-blocking.
  • Sound. The saw power-up makes the most violent dial-up modem noise we have heard from the NES. We thought the cartridge was glitching and considered blowing into it. Two saws at once is worse.
  • Money that doesn't matter. You can max things out early, repairs are a screen of button presses, and opponents just get faster and more precise.
  • No sense of scale. The title screen truck is nice, but spectators hang off a fence at half the size of the car, and on the winning screen the driver leans against a wheel far bigger than the truck.

Beyond the game

We looked up what happens at a Monster Jam: racing, two-wheel skills, freestyle. So racing is real, but what we wanted was bigger jumps, destruction, pyrotechnics and cars getting crushed. Monster Truck Rally is coming in 1991. We also wished this had been a search for Bigfoot himself.

The bottom line

Skip it. We all voted no. Mike said his vote was probably more meaningful than the game deserved. Sean said it isn't the soul of monster trucks and the sound design was heinous. Joe said the two-mode idea was interesting but badly executed, and more frustrating than fun. If you want to see a car eat a car, look elsewhere.

Written from our conversation in this episode.

← Barker Bill's Trick ShootingDick Tracy →