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NES box art for Days of Thunder, the cover of NEStalgia episode 381

381 · Days of Thunder

▶ Game info
VerdictSkip it
GenreRacing
ReleasedOctober 1990
SeasonSeason 6
DeveloperBeam Software
PublisherMindscape
June 13, 2025 · 43 min · transcript available

You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.

Our verdict: Skip it

Days of Thunder is the NASCAR game from the Tom Cruise movie, with Cruise on the box and nowhere in the game. You start with a qualifying lap at Daytona Beach and work through races toward the Daytona 500. Mike, Sean and Joe were on this one. We were curious, we spent a lot of time on the movie, and nobody had much fun.

What we liked

  • It's a NASCAR game, not a scene-by-scene tie-in. The racing, the fuel gauge and deciding when to pit are the point.
  • Tracking the field. Look ahead through a turn and you can see how far ahead the next car is, instead of racers popping up every two seconds. Sean was charmed by that.
  • It gets friendlier. After fussing with it, the driving settles into short taps and learned turns, and it looks pretty good for a faked 3D track.

What got in the way

  • The gas pedal. Hold A to set a speed, then let go and it holds. Press B once and it's as if you pulled the keys out of the car: you lose a huge chunk of speed and have to tap A again. With a turn every second and a half, that is odd to manage.
  • Nobody crashes. For a NASCAR game, bumping does nothing. When we hit them it didn't affect them, and when they hit us it didn't hurt them either.
  • The pit stop is a whole other game. You select each crew member and do each job yourself, and the wrench guy can't work the jack on the other side. One first attempt took two minutes thirty, and a let's-play we watched did it in about 20. Losing places there is painful, and the AI doesn't give them back.
  • No reward for moving on. The second race is 35 laps, and a new track gets you no faster car or power-up. We joked that Nicole Kidman should at least come out and hug you.
  • Not much speed. The engine effect impressed us until we turned it off, and there's no music. Joe felt the excitement at no point.

Beyond the game

The movie is Top Gun with cars: Cruise shows up with no NASCAR experience and posts the fastest lap. We spent a while stuck on the scene where he T-bones his rival after the race. We'd still recommend it on a huge screen, like 77 inches.

The bottom line

Skip it. All three of us voted against it: Mike said it isn't even the best driving game we've played, Joe found the racing dull, and Sean, who liked it most, said it beat his expectations but isn't essential. We put it below Excitebike, Rad Racer and RC Pro-Am and above Bigfoot, with Rad Racer 2 a near tie.

Written from our conversation in this episode.

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