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NES box art for Caveman Games, the cover of NEStalgia episode 380

380 · Caveman Games

▶ Game info
VerdictSkip it
GenreSports
ReleasedOctober 1990
SeasonSeason 6
PublisherData East
June 6, 2025 · 42 min · transcript available

Olympic Games set in the stone age. Events include clubbing, dino-racing, fire-making, mate-tossing, saber racing and the dino vault.

Our verdict: Skip it

Caveman Games, subtitled "the Ugglympics" in its original form, is yet another track-and-field-style pile of mini-games, this time with cave athletes, "foots" instead of feet, and a roster of Krog, Glunk, Gronk, Thag, Uga and Vim. Mike, Sean and Joe were on this one. Nobody had much appetite for the genre, but this entry earned more goodwill than the others.

What's charming

  • The theme is the best part. The over-the-top animations and the win and fail reactions are the highlight. Botch the Dino Vault and the dinosaur either eats you or grabs you by the loincloth and swings you naked into the water.
  • A few events do something new. In the saber-tooth tiger race the goal is not to finish first but to not be the one who gets eaten, and you can shove a rival back toward the cat. Fire making has two phases, a rhythm to find, and the risk of hyperventilating until stars circle your head. It got the most love.
  • Mate toss feels like a video game. You spin the D-pad to build momentum while holding a button to set the arc, and a tiny release of that button got you a few more feet.
  • Characters have strengths. The bios say what each athlete is good at, which none of the earlier collections tried. Gronk is "average at everything," and don't we all want to be.

What isn't

  • Clubbing and the vault don't feel good. Inputs seemed to get eaten, we never worked out the intimidation phase, and the computer was better at it than we were. The vault leaves a tiny window.
  • Button mashing, again. The races come down to mashing A while also working B, when holding right and dodging obstacles would read better.
  • Five control schemes, no cheat sheet. The manual explains each in paragraphs, and the fire-making one had us asking whether we were supposed to be blind. Each new event meant getting frustrated from scratch.
  • It doesn't look consistent. Fire making has Contra-style textured backgrounds, others are gradient lines or two flat colors, and it felt as if a different person drew each event.
  • Not much to return to. We would jump straight to practice mode. It might be better against a person, though we all played the computer.

The bottom line

Skip it. We all voted against the Essential Games List. Mike's reason was that he would never show this to anyone and can't list something he wouldn't show off. Sean called the idea preposterous but named it his favorite of the Olympics-style games because it's funny and has an identity. Joe had more fun than usual and still not much, since good presentation can't make these fun to play.

Written from our conversation in this episode.

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