NEStalgia

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NES box art for Racket Attack, the cover of NEStalgia episode 130

130 · RACKET ATTACK

▶ Game info
VerdictSkip it
GenreSports
ReleasedOctober 1988
SeasonSeason 4
DeveloperTOSE
PublisherJaleco
July 31, 2020 · 46 min · transcript available

This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK

SHOW NOTES

Racket Attack Longplay

Racket Attack Manual

Moero 6!! Shin Moero!! Pro Yakyuu

Moero 7!! Juudou Warriors

Tennis Elbow Manager 2

Our verdict: Skip it

TOSE made this for Jaleco in 1988, and it is our first tennis game since Tennis. It is built like a tennis simulator: a tournament with 16 characters and full matches of real-time tennis. We liked it, and it still didn't come close to the Essential Games List.

What works

  • Where you swing matters. Where the ball goes depends on where it meets the racket, and A and B do different things depending on where you are, which adds up to something like six shots on two buttons. It is hard to judge at first, then it starts to feel intuitive. Get the last shot off in a tense exchange at the net and you do an overhand smash.
  • Depth is more forgiving. It does a way better job of faking the Z-axis than Tennis did.
  • Sixteen players. Eight men and eight women, and the women play a shorter match, as in real life. Switching courts mostly changed the bounce, and only slightly.
  • Presentation. The score lives in the stadium background and never takes up screen. The voice for "15 Love" is clear compared to the horror movie voices we've heard. A Wilson logo sits on the right, and it fits a tennis game.

What doesn't

  • The serve cutaway. Every serve cuts to black and switches to a closer view, then back. It never cost a point, but it is jarring every single time, and we couldn't say why it didn't just stay in one angle. This is where "presentation hurt them."
  • The camera. It doesn't always track the ball and the player, and it loses the ball when it scrolls up and down.
  • Tournament only. Single player has no exhibition mode, and a match is six games per set with at least three sets to win. It is an endurance test. Passwords let you resume, but you only get one at the handshake after a match.
  • The payoff. A trophy shot where the character seems to kiss the trophy, then an uncomfortably long handshake.

Worth knowing

The manual says players can protest a call. Nobody who tried could work out how, though the computer does miss calls: a ball hit out of bounds didn't count against the player. You can't pause mid-point, only between sets.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean put it in his top five NES sports games, but sports games don't clear the bar in his rubric. Joe loved the realism of hitting the racket in the right place and called it "a good start that can stand to improve." It is a fun sports game that is still not Essential.

Written from our conversation in this episode.

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