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NES box art for Chubby Cherub, the cover of NEStalgia episode 29

029 · CHUBBY CHERUB

▶ Game info
VerdictSkip it
ReleasedOctober 1986
SeasonSeason 2
DeveloperTOSE
PublisherBandai
August 10, 2018 · 32 min · transcript available

Cupid's arrow tries to strike our hearts to love this game, but it's going to take more than a little naked angel for us to like this one. For more NEStalgia as well as show notes and articles head over to www.NEStalgiacast.com

Our verdict: Skip it

Chubby Cherub is a Bandai-published, Tose-developed game about a naked baby angel flying around a town, barking at dogs, and checking apartment windows for kidnapped friends. It came out on the Famicom in December 1985 and reached us on October 29, 1986, though we joked that nobody can say for sure. We spent the first few minutes working out how to say the title, and the manual plot is not much clearer.

What it gets right

  • The movement and the art. Sam said the movement feels pretty good, and we liked the art too. Flying is a fun hook, and a kid in 1986 would have loved being able to fly.
  • Plenty of power. Food gives you energy and invincibility, and there is so much of it that you almost never run out of flight. It works like the P meter in Super Mario Bros. 3, letting you skip over the dogs entirely.
  • Odd details. A chow chow is the one invincible dog, the manual names the breeds, and you beat the kidnapper (the manual says "burglar") by throwing a dog bone so the dog attacks him. We also enjoyed the logic gap of a lollipop that lets you bark back at dogs.

Where it falls apart

  • The same level, ten times. There are 10 stages, then it repeats. You fly, dodge and eat, and only smokestacks and the like change. The obstacles never get much harder, and because you can fly over everything, there is almost no platforming.
  • The music. One cozy loop that is fun for the first minute and then plays through every level. Compared with Mach Rider's epic and intense soundtrack, it is just there.
  • A score game in a Super Mario Bros. world. The manual leans on getting your score up, the way Mario Bros. or Balloon Fight do. We did not care about points when our friends had been kidnapped.
  • Half-built ideas. It has good movement, nice art and a song, and then it stops. We wanted a maze level, different enemies per stage, new pickups, anything to change how you move through it. Joe's fear on boot-up came true: the same thing over and over.

Beyond the game

The localization is the real story. In the manual, the rice snack that is actually an onigiri is called a hamburger, which led to Pokemon and a debate about whether they are donuts. In Japan it was a different game based on a Fujiko Fujio manga with a ghost character. Tose is a ghost developer that leaves itself out of the credits and has made over 1,000 games, and the Wikipedia plot describes Heaven and Hell stages that are not in the manual, which we guessed was a rough translation of the Japanese game. The line "he goes to the hell" was floated as a tattoo.

The bottom line

Skip it. In the Essential Games List segment Joe voted skip it, "but not like a terrible terrible skip it," and the others landed on not essential as well. Nobody voted it onto the list. It is better than Tag Team Wrestling or Urban Champion, but we agreed it is a basic action game that never grows, and that the third-party games are not impressing us yet. We admitted we might have smiled, which Tag Team Wrestling never managed.

Written from our conversation in this episode.

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