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NES box art for Balloon Fight, the cover of NEStalgia episode 24

024 · BALLOON FIGHT

▶ Game info
July 6, 2018 · 34 min · transcript available

This Nintendo twist on Joust has been a classic for more than three decades now. Flap your way to your opponents and POP their balloons! For more NEStalgia as well as the show notes for this episode, head over to NEStalgia.com

Our verdict: Essential

Balloon Fight hit the NES in August 1986, after starting life as a 1984 Vs. System arcade game. Satoru Iwata programmed it, Sakamoto designed it, and Gunpei Yokoi supervised. You are a guy with two balloons strapped to you, flapping around a night sky and popping the other balloon riders before they pop you. It began as a Joust clone, and we agreed Balloon Fight is the one more people recognize today.

What makes it essential

  • Awkward in the right way. Sam's first reaction was that the controls felt strange, but like something you get used to rather than something broken, unlike 10-Yard Fight. Movement is all momentum, with a floaty, icy drift. A tap on A is one flap, while B is a hold-to-rise turbo button, and both feel good once they click. We compared it to Flappy Bird, on controls and difficulty.
  • A low floor and a high ceiling. Anyone can pick it up, but experts get to do things like snipe enemies before they finish pumping up their balloons, or loop across the wraparound screen and dive in diagonally. Wraparound also bites you: a distant enemy shows up and bonks you, and a small height difference decides who gets popped.
  • Two-player is the best mode. Two players can pop each other, and you do it by accident constantly while chasing the same enemy. Cooperating usually earns more points than fighting, though two players both near 200,000 still ended up 20,000 points apart.
  • Nothing else plays like it. Sean's argument: aside from Joust, there are few games like this today, and it is the one NES game we would want on a Switch for a quick round with a friend before a movie starts.
  • Details. The fish isn't a dice roll. It was programmed to swim back and forth, so wait down there long enough and it gets you. Lightning only chases the player.

Where it's thin

  • Balloon Trip. The side-scrolling mode is one hit and you're dead, with the same layout every time, so you die at the same spot again and again. It works as flight practice, and if you collect 20 balloons in a row they turn orange and freeze. It ran out of ideas fast for us.
  • Bare bones. Once you are into it, there is not much more. Joe could see it getting old quickly.

Beyond the game

In the Sakamoto and Iwata story we told, Yokoi would watch them play, say nothing, then list changes, and Iwata would make them in minutes. Iwata later showed off a flawless Balloon Trip run on Game Center CX. The game has been ported and re-released constantly, and the Game Boy sequel Balloon Kid is a platformer with new stages that Sakamoto directed and Yokoi produced.

The bottom line

Essential, though not unanimously. Sean made the case first, and Mike joined him, saying he'd planned to vote it in for days. Sam called it a ton of fun with friends but not essential, and Joe called it a Play it that he wouldn't oppose as Essential, the closest game to it in a long time. We joked this could turn into another Excitebike situation, so we will check back at the end-of-1986 party.

Written from our conversation in this episode.

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