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NES box art for Donkey Kong 3, the cover of NEStalgia episode 20

020 · DONKEY KONG 3

▶ Game info
June 8, 2018 · 22 min · transcript available

Donkey Kong 3 marks a departure from just about everything that made the classic Donkey Kong gameplay worth the quarter. For links to EVERYTHING we talked about here, check out the shownotes on www.NEStalgiacast.com

Our verdict: Skip it

Donkey Kong 3 closes the trilogy, and it is not a platformer. You are Stanley, a bug man defending a greenhouse full of flowers from insects and a Donkey Kong who has moved in. Mike and Sean spent most of the episode asking how a game this strange got made and what it should have been.

What it gets right

  • It tries something. You shoot upward from the bottom of the screen like Space Invaders, so nobody can call it a rerun. Sean said he still liked that Nintendo wanted to try new things.
  • A funny way to end a stage. Shoot Donkey Kong and he inches up his vines until his head goes through the beehives. We never worked out why that doesn't make him angrier, or why he doesn't climb down and kick Stanley.

Where it falls apart

  • Far too much going on. Mike's whole experience was anxiety. You spray Donkey Kong to push him up, but look away and he resets, and stay on him too long and the insects grab the flowers. You also shoot the bugs, dodge their projectiles, and watch for worms that block your shot. It felt like juggling with too many items, and we called it a mess.
  • It doesn't feel like Nintendo. Mike's reason for skipping it was not dislike but absence: none of the love in Donkey Kong and Donkey Kong Jr. is here. Stanley is a random addition, and the "3" looks like a way to sell a million copies.
  • No story behind it. Miyamoto is listed, but we couldn't tell how involved he was, and documentation is almost nonexistent. We took that to mean Nintendo doesn't want to talk about it.
  • Not the finale we wanted. Mike wanted the full circle: Mario, then a gorilla, then finally playing Donkey Kong on a rampage for points. We agreed that would have been better, and that the game we got deserved its own series.

Beyond the game

We watched a clip of Donkey Kong 3: The Great Counter Attack, a Japan-only arcade follow-up that Nintendo licensed out. It goes all in on the shooter idea, with Galaga-style formations, a wasteland and Donkey Kong holding balloons. Sean said it felt more complete, and like watching a franchise lose its way in fast forward. We also talked about how Donkey Kong would be remembered like Pac-Man if the 1994 Game Boy game never happened, and noted Stanley appears in a Saturday Supercade cartoon, "Greenhouse Gorilla."

The bottom line

Skip it. Joe's written take was that it is more action-based but short and shallow, a phone game for waiting on a train that gets old fast, and not essential. Mike said the same. Sean never said the word, but called it too big a departure and a cop-out. Nobody put it on the Essential Games List. If a friend recommends Donkey Kong 3 over Breath of the Wild or Odyssey, we would reconsider the friend.

Written from our conversation in this episode.

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