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NES box art for Mario Bros., the cover of NEStalgia episode 22

022 · MARIO BROS.

▶ Game info
June 22, 2018 · 44 min · transcript available

In this PIPIN' HOT episode of NEStalgia we go into the sewers to join the Mario Bros. before they head out to the Mushroom Kingdom. For more NEStalgia as well as the show notes for this episode, head over to NEStalgia.com

Our verdict: Play it

Mario Bros. is the 1983 arcade game most people know only as the mini game in Super Mario Bros. 3, and it was good to have all four of us back after the Donkey Kong stretch (Joe remote). Miyamoto and Gunpei Yokoi made it together, and it is Mario's first outing as a plumber. We liked it more than we expected, mostly because of a second player.

What it gets right

  • Charm and a jump with weight. The pixel art won us over first, and we liked how the NES version wobbles the platforms when you bump them. The jump sits between Ice Climbers and Super Mario Bros.: you can't steer in the air, running starts matter, and a little slowdown on landing makes it fluid enough to clear the turtles.
  • Wrapping around the screen. Walking off one edge and appearing on the other is handy, and the enemies use it better than we did. When four or five bounce off each other and scatter, it gets hectic fast.
  • Small discoveries. You can put out fireballs by bumping them from below, which Joe hadn't considered. The Freezy, which turns a platform slippery, is the one thing that changes the board, and we were surprised Super Mario Bros. 3 dropped it.
  • Two players. Mike and Sam started cutthroat, popping a turtle back to life as the other went to kick it, and dying around phase three. Working together went much better, and the bonus stage pays both players 3,000 points if all the coins are collected. We still raced each other to kick turtles. Sam called it one of the best two-player games on the NES so far.

Where it falls apart

  • Same board every time. Only the look changes. Mike found that comforting, but Joe said even later phases never change the gameplay much.
  • Single player is just okay. Mike said he wouldn't have cared for it in 1986 without a sibling to play with.
  • Quirks and a mean Game B. You sometimes clip through a platform into an enemy, and fighter flies can hop over you. Game B was a nightmare, and fireballs killed Mike, who likes to camp, more than any enemy. Joe wondered why it is Game A and B instead of easy and hard.

Beyond the game

Yokoi pushed Miyamoto to drop death from falls; Miyamoto said it is barely a game without it, and they tried it anyway. Hirokazu Tanaka did the music, and he is now president of Creatures Inc. We also compared high scores: Mike had 68,920 and Sean 33,630.

The bottom line

Play it. All four of us voted it off the Essential Games List. Sean said one run to phase five tells you what it is, and Joe called it a mildly fun mini game that gets repetitive. Mike said it is a mini game by today's standards and the best way to play is the arcade version, at a place like Dave and Buster's. With a friend next to you, go for it.

Written from our conversation in this episode.

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