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NES box art for Ice Climber, the cover of NEStalgia episode 9

009 · ICE CLIMBER

▶ Game info
March 16, 2018 · 29 min · transcript available

In this episode of NEStalgia, we're climbing our way to the top…that is if we can time the jump correctly. It's the NES Launch Title, Ice Climber!

Our verdict: Skip it

Ice Climber is a 1985 launch title from Nintendo R&D 1, and we mostly knew Nana and Popo from Smash Bros. Melee. All four of us were on this one, with Joe by satellite from the Winter Olympics. You climb a mountain with an ice hammer to get your vegetables back from a condor. Almost the whole game is jumping, and that is where it came apart.

What it gets right

  • The music. Some of the best NES music we'd heard so far. The bonus stage tune is jazzy and victorious, and having a real theme for the Ice Climbers felt ahead of its time. As we put it, the visuals and sound are all there except the gameplay.
  • Ice that acts like ice. We didn't expect slippery platforms near the top of each mountain, and it's neat that they programmed it. It also tripped us up, since the early floors have none.
  • Two-player is better. Racing makes the bad controls part of the fun. Climb too far ahead and the other player is dragged off screen and loses a life. We started out thinking co-op and learned fast that it's not: you want the other player off the ledges.
  • Pick any mountain. You can start on any of the 30, which let us glimpse Mountain 30 and be glad we hadn't earned it.

Where it falls apart

  • The jump. You rise quickly but drift sideways slowly, you must graze a platform to land on it, and you clip through corners and fall all the way down. Jumping against the direction you're facing is worse.
  • A cliff, not a curve. Mountain 1 is nearly obstacle free, then by Mountain 4 you wait for clouds to line up and one missed jump undoes everything. We liked it at first and were done with it by Mountain 4.
  • Missed controls. Joe got deep into the game before learning that B swings the hammer. He'd been jumping up at enemies.
  • The polar bear. It's on the box, then charges out around Mountain 7, taller and faster than anything, and vanishes.

Beyond the game

We talked through the Vs. version, where you pick sets of mountains from a larger pool, then pitched a modern Ice Climber: a co-op Metroidvania with the climbers tied together, or a procedurally generated climb. Another pitch was simply Shadow of the Colossus.

The bottom line

Skip it. All four of us voted no on the Essential Games List. Joe enjoyed it more than the rest and thought it was fun, just not worth a detour. We agreed that a ROM hack fixing the jump would get us to try again. We noted that the main programmer on Super Mario Bros. worked on this one too, and Mario's jump is what Ice Climber is missing.

Written from our conversation in this episode.

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