NEStalgia

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NES box art for Soccer, the cover of NEStalgia episode 12

012 · SOCCER

▶ Game info
VerdictSkip it
GenreSports
ReleasedOctober 1985
SeasonSeason 1
PublisherNintendo
April 6, 2018 · 28 min · transcript available

In this episode of NEStalgia, we’re taking a deep dive to make the save in Soccer. For more NEStalgia and links discussed in the episode visit NEStlagiacast.com

Our verdict: Skip it

Soccer was made by Intelligent Systems, the studio behind Fire Emblem, Advance Wars and Paper Mario, though even they and the copyright screen disagree on whether it dates to 1985 or 1986. Teams come from around the world, West Germany included. It is the most complete sports game we have played so far, and the one that spent the most time arguing with itself about whether more is better.

What it gets right

  • Real soccer rules. Throw-ins, corner kicks, goal kicks, penalty kicks and, to our surprise, offside. Earlier games just built a wall at the sideline or let you play wrong without consequences. Here the game punishes you the way the sport would.
  • Difficulty and time settings. Skill levels you can actually feel: one goes by easily (on easy, we were up four goals before the second half), three felt right, and four beat us. Joe noted that this gives a player something to climb, which 10-Yard Fight and Baseball never had.
  • Shooting. An arrow shows where you are aiming, and pressing up or down wraps around, so you can swing from one corner to the other in a moment. In a shootout there is no arrow, so you just point and kick. In one game it was 1-1, then Sean won the shootout 3-0 after reading every shot.
  • The celebrations. Scorers flap their arms like birds, and the halftime show brings out cheerleaders whose heads look like E.T. in a wig. Opinions split between baffled and delighted, but nobody was bored. The goalie's hair and shirt colors are swapped, a neat workaround for the sprite palette.
  • Head-to-head. Joe, who is not a sports game person, skipped most of the computer games and found two players more fun.

Where it falls apart

  • Passing and the handoff. You cycle through highlighted teammates, and passes often go astray. When you are the defender in the box, you also control the goalie, which led to a lot of "where did my goalie go?" panic.
  • Defense. There is no slide tackle and no way to steal the ball, which is strange in a soccer game.
  • Telegraphed shots. Against a second player, the arrow shows where you are shooting.
  • Music that never stops. The loud, carnival-like track plays throughout. Mike had asked for music in earlier sports games and got more than he wanted.
  • Clunky turning. The ball swings around with the player, which looks stiff even if the logic is sound.

The bottom line

Skip it. All four of us left it off the Essential Games List. Sean, our resident sports game fan, enjoyed it and thinks it far outdoes 10-Yard Fight on simulation, but would only point sports fans toward it. Joe said it is worth playing if you love soccer and that even then it is not essential. We also named better options: FIFA for realism, and Backyard Soccer (with Pablo Sanchez) for something sillier. The D-pad limits it today, and Duck Hunt is still our reference for what belongs on the list. It works and it is not a bad game, but there are better soccer games and plenty of better NES ones.

Written from our conversation in this episode.

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