NEStalgia

← All episodes

NES box art for Stack-Up, the cover of NEStalgia episode 13

013 · STACK-UP

▶ Game info
April 13, 2018 · 33 min · transcript available

In this episode of NEStalgia we're going off the honor system and pretending like podcasts matter. It's STACK-UP!

Our verdict: Skip it

Stack-Up is the second R.O.B. game after Gyromite, and it is barely a video game at all. The NES just feeds commands to a toy robot that shuffles five colored discs, and the game never learns whether Rob did anything. We don't have a Rob, so we played it the way nobody was meant to, with a screen and nothing on the other end. The game is built so that you can.

What the game actually is

  • Direct mode. The screen gives you a target arrangement for the discs, and you hop a little character around an on-screen controller to enter the moves. Rob is supposed to carry them out, with the game calling "down, down, down" in a sampled voice that impressed us. He can't report back, so you press Start on the honor system when you've won. Any kid could just press Start. A score you can't prove to anyone, short of a VHS tape, means nothing.
  • Memory mode. The best of the three. You program a whole sequence, set a speed and let it run, a bit like Simon crossed with a CNC machine from engineering class. It does make you look many steps ahead, and it works on graph paper, which we tried. That also raises the question of why you need Rob or the game.
  • Bingo mode. Not bingo. It is direct mode again, but moving Rob down one spot takes a full row of five inputs, while enemies hop around cancelling the buttons you press. It is the closest thing to a video game, since the screen at least pushes back. Two players share one Rob and fight over which way he goes, which sounded endless.

Where it falls apart

  • The middleman. Why steer a guy on screen who steers a controller that steers Rob? Joe's point was that it should be either direct control of Rob or digital blocks. It felt rushed, a reason to put a screen on a toy.
  • A hard reset. Each phase builds on the last, so one mistake means rebuilding the whole setup. That is more work than hitting reset on the console, and it tests the attention span of the kids it was sold to.
  • Rob is slow and dull. Videos of him at work show something that looks cool and performs poorly.

Beyond the game

The cart is a Famicom cartridge in an NES shell (a reason the title differs, and why these carts were once a homebrew way to run Famicom games), and Rob was pitched as a toy because retailers had stopped taking video game consoles. Stack-Up shipped with plastic pieces that go missing, which is what makes a complete copy expensive, with a full setup quoted at upwards of $400. We also dreamed up sequels, like racing Rob as he stacks or an AR game where blocks are all that stand between you and Rob.

The bottom line

Skip it. It was four no's on the Essential Games List, and Gyromite got three the week Sam was out. Our comparisons were not kind: Twister with no spinner and no one calling moves, a plastic magnet fishing game that is better every time, and Mike's childhood game of Stack the Blocks in Color-Coded Order While I Knock Them Down. Stack-Up is a neat piece of history, and a gimmick that Nintendo could ill afford as a core piece of its 1985 launch.

Written from our conversation in this episode.

← SOCCERSUPER MARIO BROS. →