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NES box art for Pinball, the cover of NEStalgia episode 11

011 · Pinball

▶ Game info
March 30, 2018 · 25 min · transcript available

In this episode of NEStalgia, we're moving to a different section of the Arcade. Get ready to flip out for Pinball! For more NEStalgia and links discussed in the episode visit NEStlagiacast.com

Our verdict: Skip it

Pinball is a Nintendo-made table with Satoru Iwata's programming under it, and it surprised us by how much like pinball it feels. Of everything we had played so far, it was the closest to the real thing it imitates: nobody said "this is baseball, sort of," we said "this is pinball." The catch is that it is one table, and we all know where else to find pinball now.

What it gets right

  • The physics. Sean was impressed that the NES could do this at all, and we all agreed the ball behaves like a ball instead of a video-game idea of one. Game A has a floaty ball that makes saves easier (and explains the higher scores), while Game B gives it weight, so it keeps dropping after a bumper hit.
  • A table that feels like one place. The playfield is split across two screens, and moving between them feels natural. The little flippers up top work as a first line of defense and a mini pinball game of their own. It reminded us of the first Pokemon Pinball.
  • More going on than it looks. Hold a flipper for a full swing or tap it for a half-tip. Hit the penguin, seven or three icons to lock in a slot machine, since the slots are not random. Make a straight flush with the cards and the colors change and a guard appears between the flippers. Reach 100,000 points and the flippers turn invisible (they still work) until they come back at 150,000. The game ends at 1,334,900, a number nobody could explain.
  • The Mario bonus stage. Reach it through a hard-to-find hole and it turns into Breakout, with Mario in place of the flippers and a "lady" who is clearly Pauline. Lining up the colored numbers like bingo shrinks her platform. It is something a physical cabinet could never do.

Where it falls apart

  • Rewards that go nowhere. Hit all the side numbers and an exit appears on a timer, but it only sends you back to the launch. When Pauline falls, she just reappears at the top.
  • It gets easier the longer you last. With the center guard in, we all felt we couldn't lose if we tried.
  • Just one table. Joe wanted another cabinet or round after the first and found it quick to get used to. Compared with a real machine like Black Hole or Theatre of Magic, it has no unified theme.

Beyond the game

The Vs. System arcade version has a dot-matrix style score that looks more like a pinball machine than the NES font, which struck us as odd given how much theme the NES version has. Looking ahead, PinBot may scratch the itch better.

The bottom line

Skip it, as far as the Essential Games List goes. Sean loved it but called it a five-to-ten-minute game that is not essential. Sam said later pinball games are more fun (a Pokemon one, Space Cadet, a digital Black Hole). Joe said no because it is just one cabinet. Mike, who argued for it most, still said "play it" rather than "essential" and credited it for staying pinball when early 3D games have soured. It is a very pleasant curiosity and a great showcase for Iwata, but nobody put it on the list.

Written from our conversation in this episode.

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