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NES box art for Donkey Kong, the cover of NEStalgia episode 18

018 · DONKEY KONG

▶ Game info
May 25, 2018 · 49 min · transcript available

We're going APE for Donkey Kong in the first episode of 1986 for NEStalgia. You don't want to miss this extra long episode where we cover one of the greatest arcade games of all time (but not one of the greatest NES games). For links to EVERYTHING we talked about here, check out the shownotes on www.NEStalgiacast.com

Our verdict: Play it

This is the first episode of 1986, and a small one: just Mike and Sean at the mics, with Joe's vote sent in as a note. Donkey Kong was a Japanese launch title alongside Donkey Kong Jr. and Popeye, and the NES was finally rolling out beyond New York and L.A. with "now you're playing with power" commercials. For a lot of kids, this was the arcade game they knew, at home. We liked it, and we also noticed how much went missing on the way.

What it gets right

  • A jump that behaves. Mario can only jump, and falling from too high still kills him, but the NES version is more forgiving than the arcade cabinet, where a tiny gap could count as a fatal fall. We rarely felt clipped on a barrel's edge. The arcade's difficulty was built to eat quarters, and this version is easier to beat.
  • Three different stages. The first is the zigzag barrel climb, a clean way to learn the jump, with well-placed hammers (Mario's first power-up). The next makes you choose between ladders, elevators and springs, and one trick is to stand above a ladder and let the springs bounce right over you. The last has you clearing yellow pieces while fires corner you, and it was deceptively hard.
  • A story. Mario climbs an unfinished tower to save Pauline, and there is a heart before she is taken again on the same quarter. We called it one of the first games with a real story, and the first to require jumping over obstacles.
  • The Mario trivia. In 1981 he was Jumpman, named after the Nintendo of America landlord. Here he is a carpenter, not a plumber, and Donkey Kong started life as Popeye until the rights fell through.

Where it falls apart

  • A quarter is missing. The NES version has three of the four arcade stages. The cement factory with its spinning platforms was cut, which we put down to ROM space, not hardware. We kept coming back to "three quarters of a pie."
  • Thin presentation. The scene of Donkey Kong climbing the building is gone, replaced by an ominous title theme. Mario's footsteps are loud and squeaky, and the explanation we heard from a Miyamoto interview is that Pauline yelling "help" sounded like "kelp," so the shoes got loud enough to be heard in a bar.
  • A cold finish. Touching Donkey Kong at the top just kills you, and when you clear the last piece he falls on his face while Mario is magically next to Pauline.
  • Short. Joe's note called it a very short game with controls that work but don't feel great.

Beyond the game

We covered the Universal lawsuit over King Kong, which Nintendo won; the lawyer was John Kirby, and Nintendo thanked him with a sailboat named Donkey Kong. We also looked at Crazy Kong, a palette-swapped version with green ladders and wet-sounding shoes, and the Saturday Supercade cartoons, where Donkey Kong is Mario's escaped pet.

The bottom line

Play it. Sean landed on an essential arcade game but not an essential NES game, Joe voted no, and Mike called it important and worth playing but not essential, so it went 0 for 3 on the Essential Games List with Sam not on the episode. It is still the best way to have Donkey Kong at home, and still fun, but it is not the whole game.

Written from our conversation in this episode.

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