NEStalgia

← All episodes

NES box art for Donkey Kong Jr., the cover of NEStalgia episode 19

019 · DONKEY KONG JR.

▶ Game info
June 1, 2018 · 27 min · transcript available

Donkey Kong had a kid?! And Mario is the villain? Everything is bananas in DK JR! For links to EVERYTHING we talked about here, check out the shownotes on www.NEStalgiacast.com

Our verdict: Play it

Donkey Kong Jr. is the second stop in our month of Donkey Kong, and only Mike and Sean were at the mic; our other castmates wanted off the ride. Mario has gone insane, locked Donkey Kong in a cage, and you play the son who climbs up to rescue him. We liked how different it is, and liked it less than the original.

What it gets right

  • A sequel that isn't just harder. Where Donkey Kong defined jumping onto platforms, this one builds its platforming on vines and chains. After the first game made so much money, we applauded that.
  • One vine or two. Hang on one and you climb slowly and safely. Grab two and you go fast, but you are more exposed to whatever is coming down. That is real depth for a small game.
  • Better enemies than barrels and fire. The crocodiles run one-way paths and are easy to avoid. The birds are a bit tedious, hovering above you and dropping eggs, but when they turn around they meet you at your height, so you choose to climb or drop. Nothing felt cheap.
  • Same blueprint. Three stages of rising difficulty, then a finale where you push all the keys up the chains to open the cage.

Where it falls apart

  • The keys barely register. In the early stages the key sits where the level would end anyway, so you never think of it as a key hunt.
  • Uneven stages. The first is a gentle intro and the second is a big jump, with yellow sponge-like platforms that drop you a little, which we called not great design. The third, the electric bars we kept calling Tron land, is simple and feels out of place, as if Mario took Junior to the jungle and yelled "come back, I've got this cool place."
  • Dumb deaths. Sean kept fixating on the fast blue enemy and getting hit by the one above. It is short and not hard, and we were glad of NES continues instead of quarters.
  • A flat payoff. Freeing Donkey Kong did not feel like finally getting the girl, and nobody can say why Mario is the villain.

Beyond the game

A Miyamoto interview in a UK Nintendo magazine explains the setup. The team had stage ideas left over from Donkey Kong, and Nintendo asked for a sequel with Donkey Kong as the player. He was too big for an action game, so they made a little Donkey Kong, and since it couldn't be son against father, Mario captured the dad. Asked about flipping hero and villain, he went on a long Popeye tangent instead. This is also the first game where Mario is plainly Mario, not Jumpman.

The bottom line

Play it. Joe, who weighed in by text, said the mechanics are improved and there is more variety, but it is a decent distraction rather than an essential experience. We both disagreed that it is an improvement, and nobody put it on the Essential Games List. It is the B game: worth a few minutes if you like Donkey Kong, but the mechanics that made the first one fun were swapped out for something different, not better.

Written from our conversation in this episode.

← DONKEY KONGDONKEY KONG 3 →