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NES box art for Donkey Kong Jr. Math, the cover of NEStalgia episode 21

021 · DONKEY KONG JR. MATH

▶ Game info
June 15, 2018 · 25 min · transcript available

It's the first (and last) game in the EDUCATION SERIES for NEStalgia. For links to EVERYTHING we talked about here, check out the shownotes on www.NEStalgiacast.com

Our verdict: Skip it

Donkey Kong Jr. Math wraps up our Donkey Kong month, and it is the one we had the least patience for. Donkey Kong holds up a target number, and Junior climbs vines to pick digits and an operation to hit it. Mike and Sean recorded the main show, and Joe, who had a very different opinion, added his vote in a separate session.

What it gets right

  • The two-player game. Joe's case, which he admitted was deliberately overhyped to balance us out, is that two players change everything. The numbers are not all on your side, so you steal digits and operators from each other and rework your plan on the fly. His example: you are building 16 with five plus five and need a six, your opponent is chasing two times eight, you grab his eight, and then he takes the minus two from you. His sister, whom he played it with, asked to play again that night. He called it better than Stack Up.
  • The puzzle-type mode. The mode where you pick the kind of problem (a two-digit number times a two-digit number, say) was the one we liked, and climbing a vine to peek at the answer was a neat shortcut.

Where it falls apart

  • The laziest game so far. There are no enemies, no points, no scores, so you can't tell if you are doing well. Stack Up at least was designed around an honor system. Here the assets come straight from the arcade Donkey Kong Jr., and Mario's sprites are in the data even though he never appears.
  • One player isn't a game. The title screen shows two Juniors, two scores and a win column, and the loser plays the death animation. Alone, the second Junior stands there like a catatonic brother, you cannot lose, and you can only win or quit, like homework. Modes A and B, with goals like "get to 77" or "negative 762," we called garbage.
  • A slow calculator. Calculators existed in 1986, and climbing vines to enter numbers takes forever.
  • No depth. We wanted something with the heft of Oregon Trail or Carmen Sandiego. Even reusing Junior's platforming stages for one player would have made more sense for what is basically a ROM hack of the arcade game.

Beyond the game

This is the only education game in the black box series. We figured Nintendo planned more but dropped the idea because it sold terribly, and the box is now rare and sought by collectors. You could also buy it for $5 on the Wii and Wii U. At the top of the episode we covered the Donkey Kong Arcade Archives announcement at E3 and a Nintendo of America employee's story that Mario was named after their landlord and Pauline after his girlfriend.

The bottom line

Skip it. Joe said up front it is absolutely not essential, just better than we gave it credit for when you play against someone. Sean said no too, since a single-player mode with a lifeless opponent is just a calculator, and a TI-84 is more fun. Nobody put it on the Essential Games List. We are still open to playing it head to head to see what Joe sees.

Written from our conversation in this episode.

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