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NES box art for Mach Rider, the cover of NEStalgia episode 26

026 · MACH RIDER

▶ Game info
July 20, 2018 · 59 min · transcript available

YOU are MACH RIDER...or maybe it's just Joe. The stand alone entry in this pre F-Zero gaming world offers a heck of a lot than just style points. For more NEStalgia as well as show notes from this episode head over to www.NEStalgiacast.com

Our verdict: Play it

Mach Rider is a post-apocalyptic motorcycle game set in 2112, where you ride a super bike from sector to sector shooting alien quad runners. Nobody on the show could find a credited designer or producer, and it is the last of the Black Box programmable games after Excitebike and Wrecking Crew. We came away liking it more than most of what we've played lately. We just couldn't agree that it is essential, and the sheet now lists it as Play it.

What it gets right

  • You feel like a badass. Sean loved the Mad Max-and-Fallout aesthetic, and Sam called the driving theme unreal. Even the death animation, where your explosion plays in reverse as the bike pieces itself back together, got a shout.
  • Real driving. You shift gears with up and down on the D-pad and hear the bike change, which is satisfying when you downshift into a curve. Taking the right gear is not optional, since a quad runner coming up behind you at higher speed blows you up.
  • Collisions are smarter than they had to be. You can shoot enemies, but you can also shoulder-bump a quad runner into a barrel and get the points. A cruder game would have blown you up on any contact. We preferred bumping them over shooting.
  • Three modes that differ. Fighting is a ten-sector course (each with an A and B path, then ten more sectors, then back to the start), Endurance asks for a distance before time runs out, and Solo is Endurance without enemies, which is where Sam learned to ride. Ice patches, and one all-ice level, force you to feel out the throttle.
  • Chasing score. In Endurance, shooting everything earns far more than just driving. Our best was 108,810, set by shooting things.

Where it falls apart

  • The manual matters. We sat at top speed assuming that was all there was, and got run over until we found the gears.
  • No story, no payoff. After all that world-building there is no lore, no ending and no sense of having saved anyone. A little story would have kept us going past sector six.
  • Design mode is let down by the result. Joe found it easy to use, since it only highlights the pieces that can legally continue your track. But the obstacles generate randomly, so the finished course doesn't feel like yours, you can't save it, and a mini-map would help.

Beyond the game

Mach Rider was nearly in Smash for Melee but got a trophy instead. We also pointed out, spoiler-style, that Mach Rider is a woman in a very skimpy suit, a Samus move Nintendo pulled first. And F-Zero came up as the spiritual successor that explains the lack of a sequel.

The bottom line

Play it. On air, Sam and Mike voted it Essential, calling it a pick-up-and-play game that still makes you feel cool and is a good doorway into retro gaming, while Joe and Sean voted Play it, naming Road Rash, Twisted Metal and others that have built on it. Two votes was enough at the time, with Mike calling the 2-2 split not decisive, and Joe said he was conflicted. The sheet comment notes it was removed in Best of 87, which fits the Play it label here.

Written from our conversation in this episode.

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