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NES box art for Popeye, the cover of NEStalgia episode 23

023 · POPEYE

▶ Game info
June 29, 2018 · 38 min · transcript available

It's Miyamoto's dream come true as Popeye finally makes it to the NES! Also, we now have all the launch titles from the Famicom. For more NEStalgia as well as the show notes for this episode, head over to NEStalgia.com

Our verdict: Skip it

Popeye is our first licensed game, and it is a Miyamoto itch finally scratched. Nintendo couldn't get the rights when Donkey Kong was being made (hence the King Kong swap), but by 1983 they had an arcade game. It was a Famicom launch title, yet it didn't reach the NES until 1986 as a straight port. The arcade original looks great. This one looks rushed.

What it gets right

  • Music and sound. We agreed the music is polished and charming, and the intro is a faithful Popeye intro. The effects are low-pitched and a lot less grating than the usual NES chirping.
  • Each stage has a gimmick. Punch the bag at the top and a bucket drops on Bluto for a 1,000-point bonus (the manual says it pays more when he's on a lower level). Punch a barrel and he gets stuck for a while. In the city stage you launch off a catapult, and Bluto uses it too.
  • Bluto's AI is decent. He telegraphs his attacks, mixes bottles with jumps, and doesn't hunt you constantly. Grabbing the spinach, which looks like a shrub drifting around behind the stairs, makes him run off.
  • Recognizable characters. The sprites are big and read as Bluto and Olive Oil, though Popeye looks too small next to Bluto.

Where it falls apart

  • It is a collect-a-thon with no adventure. Hearts, then music notes, then the letters of HELP that build a ladder you never actually need to climb. Once you have them all, you win. We mostly ignored the extras and just collected our way through the first three stages.
  • Little explanation. We had to piece together what the shrub was and why a ladder kept growing.
  • Not much danger. The timer after the collectibles hit the water is so generous that we hung around the bottom of the screen anyway.
  • The Sea Hag. Loop back to the first stage and she shows up dropping skulls that fall to your platform. Add bottles and an unpredictable Bluto and the difficulty jumps out of nowhere, nothing like the gradual ramp in the Donkey Kong ports. We didn't get far past the fourth round.
  • Popeye doesn't feel like Popeye. He should be punching constantly and powered by spinach. Here the spinach is an afterthought. We also felt the game looks old-fashioned even for the NES.

Beyond the game

Japan got a sequel that never came here, an English-teaching game that reworks Popeye like Donkey Kong Jr. Math did, with Popeye punching numbers to form sentences. We also spent a while on the alternate history where Nintendo owns Popeye outright and Mario never exists.

The bottom line

Skip it. All four of us voted it off the Essential Games List. It is charming for its music and has a few clever ideas, but we agreed it belongs on a phone, and Mike wasn't sure it is worth recommending even to a Popeye fan. After Miyamoto's hot streak, this one reads like something he needed to get out of his system.

Written from our conversation in this episode.

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