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NES box art for Urban Champion, the cover of NEStalgia episode 27

027 · URBAN CHAMPION

▶ Game info
July 27, 2018 · 28 min · transcript available

Take all of your rage out on your opponent in Urban Champion! Or the game itself, like we do here on another episode of NEStalgia! For more NEStalgia as well as in-depth articles and show notes, go to www.NEStalgiacast.com

Our verdict: Skip it

Urban Champion is a two-fighter street brawl that Nintendo loosely based on its boxing Game & Watch, with Miyamoto listed as producer. We spent much of the episode drifting to the Game & Watch Collection and a long Jimmy Neutron tangent, which tells you how much the game itself gave us to talk about. Sam's summary was "This game is farts," and nobody pushed back very hard.

What it gets right

  • The street setting. Sean's one real compliment was the rough back-alley atmosphere, with cops as something you want to avoid. There is a little edge to it, and the title screen's sky and cityscape looked good when we first booted it up.
  • Small bits of life. A flower pot can drop and stun whoever it hits. We also liked that the manhole at the edge of the screen only appears depending on how many rounds you have left, so when you are both down to your last round there is a manhole on each side. With no health bar, the stakes at least feel clear.

Where it falls apart

  • It is rock, paper, scissors. You pick high or low and he blocks high or low. A strong punch with B knocks him back two body lengths, and a light punch with A barely moves him. The timing difference is so slight that, unlike in Punch-Out, it hardly matters, and mashing B at a lowered guard won us fights.
  • The cop resets everything. He shows up when he wants. We would punch the other guy to the end of his block, and then our guy had to walk all the way back to the middle again. If the timer runs out, you get arrested and pushed back a level.
  • Dead systems. 99-second fights and 200 stamina points exist, but nobody ever ran out of stamina. The timer only matters when it gets you arrested.
  • Nothing changes. There is one mode and a two-player version we assumed was button mashing to the extreme (nobody actually tried it). The storefronts change color and name, then repeat. Jimmy Neutron's repeating buildings came up, then his dinners.
  • There is no end. Sean got to about round 18 and thought he was the Urban Champion. The title takes 145 wins in a row, and the game does not get harder or look any different along the way. "Violence just makes more violence."

Beyond the game

It has an odd amount of Nintendo love: a 3D Classics version on the 3DS that rebuilt the pixel art to look like Legos without touching the gameplay. We said we had seen more ports of it than Mock Rider. Games like this, along with Gyromite, Stack-Up and Donkey Kong Jr. Math, made us lose a little faith in the project, and we did not expect the bad ones to arrive this early.

The bottom line

Skip it. In the Essential Games List segment Mike voted no, Joe said skip it, and Sam called it a "horrible, horrible game" for the jank folder. All four votes landed on not essential, and nobody would even say play it. If you want this idea done right, Joe's pick is Nidhogg.

Written from our conversation in this episode.

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