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NES box art for Tag Team Match M.U.S.C.L.E, the cover of NEStalgia episode 30

030 · TAG TEAM MATCH M.U.S.C.L.E

▶ Game info
VerdictSkip it
GenreSports
ReleasedOctober 1986
SeasonSeason 2
DeveloperTOSE
PublisherBandai
August 17, 2018 · 23 min · transcript available

Kinnikuman and company belly splash onto the NES in the second tag team wrestling game to be released in October of '86. Is it any better than Tag Team Wrestling? FIND OUT! For more NEStalgia as well as show notes and articles head over to www.NEStalgiacast.com

Our verdict: Skip it

M.U.S.C.L.E. stands for "Most Unusually Small Creatures Lurking Everywhere," even though the characters are hulking wrestlers in the Japanese manga and only became tiny eraser-style figurines in America. It is another Bandai-published, Tose-developed game and our second wrestling game in three weeks. The best thing we can say is that it is better than Tag Team Wrestling, and Joe pointed out that a paper cut was also great by comparison.

What it gets right

  • Energy on the scoreboard. There are no pins. You drain the other team's energy balls, and the count shifts back and forth like a tug of war, so a beating early on does not knock you out of the match. We liked that it sits on a scoreboard in the scene, not a bar at the top.
  • The power ball. When one shows up and you jump up to grab it, your wrestler goes wild, and trying each character's special was a highlight of the game. One throws hammers, Geronimo throws tomahawks, one reaches across the ring, and one throws a guy up and piledrives him. Sam said he liked that different characters finally exist, which we had not seen before.
  • Moves we can actually do. No more punching and pressing B seven times to reach a good one. Attack from behind for a small suplex, or bounce off the ropes.
  • The cast and the manual. The select screen only shows heads, so we quizzed ourselves on names from the manual: Muscle Man, Robin Mask, Ashraman, Terry Man, Geronimo, Buffalo Man and Warsman, who has bear claws. Terry Man's bulldogging headlock sent us off on a story about a bulldog named Caesar.

Where it falls apart

  • Whoever gets the power-up wins. You can wear someone down, but the power-up is what decides things, and it felt like the guy handing it out aimed it at the computer.
  • Cheese. Lure the opponent to the ropes, bounce off, hit him, repeat. We were not sure if that is fun or just exploiting the AI.
  • Down to one energy. You are too slow to jump or get back to your corner to tag in, so you are not dead but about to be.
  • Two directions only. Sprites face left or right, and you cannot attack from above or below, which makes the second dimension of movement pointless except for dodging.
  • Little variety. Apart from the specials, they play alike, which wastes the personalities from the manga.
  • The strobing ring. Once the ropes are electrified, the whole mat flashes white and it is hard to keep track of your fighter. We joked it would not have been released after the Pokemon episode that caused seizures.

The bottom line

Skip it. In the Essential Games List segment Joe said no, because the cool ideas were left undeveloped. Sean called it a vast improvement over the last wrestling game but still not essential. Sam called it pretty basic and shallow, and Mike agreed and said he is not looking forward to the NES's other wrestling games. All four of us voted it off the list. We never tried two-player, which might help.

Written from our conversation in this episode.

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