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NES box art for Tennis, the cover of NEStalgia episode 15

015 · TENNIS

▶ Game info
April 27, 2018 · 32 min · transcript available

In this episode of NEStalgia, get ready for a game that's a lot like Pong but with better graphics! It's TENNIS on the NES. For more NEStalgia and the show notes, visit NEStalgiacast.com

Our verdict: Skip it

Tennis is an NES launch game, and it opens with the same title music as Baseball, which makes sense since Intelligent Systems and Nintendo R&D 1 worked on both. We found it more competent than we expected, and also a game that seems to be playing against you. We spent a surprising amount of time on the way the players scuttle.

What it gets right

  • Every point is a fight. You can be up 40 love, drift to deuce, and then somehow lose six sets. Being three sets up means nothing. We agreed that winning six to nothing, over and over, would be less rewarding than this.
  • Difficulty that scales. Level one sometimes just hands you points when the computer double faults, and level two is a clear jump. By level five the ball is much faster and the bald, sunburned opponent charges the net and spikes a backwards smash. Joe, who only tried the easiest and hardest settings, doubted he scored a point on him. We called him a demon, and the Roger Federer jokes did not stop.
  • Small details. Mario is the referee, and his head turn has three frames, including one for the middle, so he does not appear to snap his neck. Doubles is a nice addition too, though it is strictly a two-player mode with no computer partner.

Where it falls apart

  • The Z axis. The game tries to show the ball in the air, and we kept misjudging it. A swing that looked perfectly timed would meet a ball that had bounced a hair in front of you. The game demands precise timing and does not let you see enough to deliver it.
  • Aiming is a guess. We could only work out that early or late timing sends the ball a little to one side. The manual says to press A to return the ball and then lists 12 shots, and we could find about four: a normal hit, a lob, a smash and a backhand.
  • No weight to the player. Soccer felt like it had traction and momentum. Here you tap to move because holding a direction sends him way off, and he stops and reverses at full speed.
  • Doubles didn't help. A Valentine's Day round with a girlfriend who had no interest in video games, against two computers, was no easier.

Beyond the game

Miyamoto is listed as designer on Tennis, as he is on Baseball, so we took it as a sign he hadn't hit his run yet. We also covered oscilloscope tennis from the 1950s, which we called unplayable, and a very wholesome GameFAQs guide from April 2004 that thanks the author's sister and mom.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sam would rather you played Wii Sports Tennis, and our view was that there are plenty of good tennis games, so nobody needs to play something this archaic. With this one done, none of the NES launch sports games made the list. We filed it in the jank folder.

Written from our conversation in this episode.

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