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NES box art for Kung Fu*, the cover of NEStalgia episode 10

010 · KUNG FU*

▶ Game info
March 23, 2018 · 35 min · transcript available

In this episode of NEStalgia, we're earning our stripes through 5 floors of really random action. Can we save Sylvia and defeat DR. X? For more NEStalgia and links discussed in the episode visit NEStlagiacast.com

Our verdict: Play it

Kung Fu is the first beat-em-up we've played, a 1985 launch game from Irem, the studio behind 10-Yard Fight (the running footsteps sound alike). The asterisk in the title marks it as Irem's Kung Fu, not Nintendo's and not the martial art. Mike, Sean, Sam and Joe played it, and it was the first game in a while that we mostly enjoyed.

What it gets right

  • Hard on purpose. After the previous game's cheap difficulty, this one feels designed. It's short, with five floors, and you improve each run, which makes lives worth having again. A one-up at 50,000 points gives score a purpose, and a punch kill is worth 200 against 100 for a kick, so you weigh risk against reward.
  • Crisp moves. Punches, crouch punches, kicks, low kicks and air attacks come out fast, and you can walk backward, which Super Mario Bros. won't let you do. The zigzag up the building, left on one floor and right on the next, feels strange in a good way.
  • Style. Floor one has the "snugglers" (the manual calls them Grippers), who raise their hands like karate chops, then hug you and form a conga line. A knife thrower and a stick-fighting boss follow, and the boss plays like a real duel. Floor two goes mythical: snakes, hatching dragon eggs, bombs and little ninjas who tumble over you as if they just want to leave. Mr. X even has an evil laugh, which is voice acting in 1985.

Where it falls apart

  • Hitboxes. Punch and kick range isn't where you expect, and a low kick can clip through an enemy standing right on you. That was the main reason we held back.
  • The story lives in the manual. Thomas, Sylvia and Mr. X only show up as text at the start of floor three, so we assumed the giant was Mr. X. He waits on floor five, a skinny punk we'd have swapped for the giant.
  • Floor four. Moths flood the room, and the Black Magician throws fireballs, teleports and regrows his head. He ended a lot of our runs. He goes down to four crouch punches, which got him called the one punch man (a name we argued over).
  • A short loop. Beat Mr. X and you start floor one again with a dragon icon added. Nobody got past floor one of Game B. The rumor that 50 dragons lets you play as Sylvia is false: someone beat the game 53 times and she never showed.

Beyond the game

The arcade game was Kung Fu Master. We traded movie trivia about a French film of that name at the 1988 Berlin International Film Festival, and about Wheels on Meals. Joe, calling in remotely, suspected we had muted our mics to make it up.

The bottom line

Play it. In the Essential Games List vote, Sean put it on the list for the ridiculous enemies and the fun of wasting a life on the hug train. Joe, Sam and Mike called it good but not essential. Sam lost patience with all the dying, and Mike pointed to the hitboxes and a lack of substance. The list still holds only Duck Hunt and Excitebike. It's well worth a go for how much style a launch title packs in.

Written from our conversation in this episode.

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