NEStalgia

← All episodes

NES box art for Gyromite, the cover of NEStalgia episode 7

007 · GYROMITE

▶ Game info
March 2, 2018 · 19 min · transcript available

Our buddy R.O.B attempts to prove his worth in the NES launch game, Gyromite. For more on GYROMITE and EVERY NES game be sure to check out NEStalgiacast.com. At our website you can find detailed information about every game we play, our ESSENTIAL GAMES LIST, and links to our Twitch, YouTube, and more!

Our verdict: Skip it

Gyromite is the game where we stopped being polite. The box promises something so intense you can't play it alone, and you can't really play it at all without Rob, the Robotic Operating Buddy, or a second controller standing in for him. Sean, Mike and Joe were on this one, nobody had Rob, so we played with the second controller. We still doubt he would have helped.

What it gets right

  • A decent idea underneath. The first few puzzles felt satisfying: open and close the pipes, collect the dynamite, get out. Game B, where the professor sleepwalks and you only control the environment, is the part we'd like to see someone rebuild with better puzzles.
  • Rob is cool to look at. A robot in 1985, sitting unplugged beside the NES and reacting to the game, sounds great. It stops there.
  • It can be finished. Playing through all 40 phases of one mode may make it the first NES game we could actually beat.

Where it falls apart

  • A waiting simulator. You stand beside a blue pipe while Rob gets around to pressing a button. Each level gives you 1,000 seconds, a limit that felt like the "are you still watching?" prompt on Netflix.
  • Nothing builds. The puzzles never stacked ideas. Every room was a new layout, which made the whole thing feel like a tech demo. Enemies only matter when you're boxed in waiting on Rob, and Game A hands you so much food to distract them that you rarely need it.
  • Game B is worse. Sometimes it came down to guessing the wrong end of a maze you couldn't see. When it wasn't guesswork you had so much time you could have written the answer down first.
  • Gimmick first, game second. Nintendo usually finds the game that fits a new idea, and this looks like the reverse: Rob was built, then someone had to find something for him to do. All he does is push A and B. We compared him to moon shoes, great in the store and no extra height at home.
  • Odd detail. The title screen says Robot Gyro while the cartridge says Gyromite, and Joe briefly thought he had the wrong game.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. If you own Rob, try it and tell us whether he improves things, but we expect the answer is still no. This was the first game we thought was simply bad, not just primitive like 10-Yard Fight or Baseball, and we floated a "garbage tier" for the website verdicts. It's best kept for lists of oddball peripherals and marketing misfires.

Written from our conversation in this episode.

← GOLFHOGAN'S ALLEY →