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NES box art for Baseball, the cover of NEStalgia episode 2

002 · BASEBALL

▶ Game info
February 2, 2018 · 33 min · transcript available

In this episode we take a look at Baseball, a 1983 arcade game based on... you guessed it, baseball.

See below for timecodes to jump ahead to a specific section. For more on 10-Yard Fight and EVERY NES game be sure to check out NEStalgiacast.com. At our website you can find detailed information about every game we play, our ESSENTIAL GAMES LIST, and links to our Twitch, YouTube, and more!

00:00 - Welcome!

00:35 - What we mean by Chronological

01:49 - Introductions

02:08 - First Impressions

04:53 - Fielding

06:40 - Hitting

08:05 - Pitching

09:56 - Strategy

11:15 - Sam's Game

13:20 - Joe's Game

14:20 - HBP?

15:04 - Sound

15:55 - Other Thoughts

18:09 - NES Remix

19:52 - ESSENTIAL GAMES LIST

24:28 - MLB: The Show

26:11 - Post Show: Real Baseball

Our verdict: Skip it

Baseball was one of the NES launch games, and our verdict came out the way the room reacted to it: this is definitely baseball, and it does nothing to sell you on baseball. It is a game full of clever ideas that gets too many basics wrong, and it asks for a lot of patience in return for a little fun.

What it gets right

  • Smart controls for a two-button pad. There is a lot to learn, and the manual is worth reading. You can pick your pitch, steer the ball after it leaves your hand, pick runners off, send or hold them with the D-pad and B, and shuffle around the batter's box (we think of that as an ancient cousin of the "guess the pitch" feature in modern games). Joe, who defended the game, was impressed by how much you can do, Sam admired how many solutions Nintendo found to the controller's limits, and we liked it more than 10-Yard Fight.
  • It really is baseball. The rules are all there. Getting a full game of baseball onto the NES in 1985 is an achievement on its own.
  • Little touches. The teams are real-style clubs shown only as a letter and a color, and the original Famicom version used Japanese teams. We loved the whooshing sound of the ball. It also lives on in NES Remix as a single bottom-of-the-ninth challenge, which we all agreed is the best way to play it.

Where it falls apart

  • You can't field. The outfielders are slow and clumsy, sometimes seeming to jog away from the ball, and you can't move them. Hits turn into runs you couldn't have stopped, so scores run wild. One of our games ended 14 to 13.
  • It tells you almost nothing. The pitcher shakes his head and lingers for several seconds before every pitch, and nobody could tell whether that was a hint or just animation. The ball passes right through the batter, so there are no hit-by-pitches, and we never saw anyone walk.
  • A tie is the end. If you finish nine innings level there are no extra innings. The game just stops.
  • It's silent. No music, thin sound effects and no organ between innings. There is no atmosphere at all. We called it minimalist baseball.
  • It's exhausting. Nobody enjoyed a full nine innings. Sean quit in a rage down 15 to 0 in the fourth inning, and nobody else ever got past five innings of a game.

Two players?

We never tried it, but we wondered whether sharing the odd controls and frustrations would make a head-to-head game better or much worse. A Twitch duel was promised.

The bottom line

Skip it. It is a fun look at how Nintendo tackled a sport with so few buttons, and it is worth a quick try for that, but this is not an Essential NES game. Every other baseball game on the system will give you more, starting with the ability to field, and nobody on the show voted it onto the Essential Games List.

Written from our conversation in this episode.

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