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NES box art for Clu Clu Land, the cover of NEStalgia episode 3

003 · CLU CLU LAND

▶ Game info
February 3, 2018 · 33 min · transcript available

In this episode we take a look at Nintendo's arcade classic, Clu Clu Land. For more on Clu Clu Land and EVERY NES game be sure to check out NEStalgiacast.com. At our website you can find detailed information about every game we play, our ESSENTIAL GAMES LIST, and links to our Twitch, YouTube, and more!

00:00 - Welcome

1:00 - Initial Impressions

3:29 - Gameplay

5:19 - Objective

6:52 - Strategy

7:29 - Kinesthetic

12:37 - What We Liked

16:27 - ESSENTIAL GAMES LIST

21:54 - Contact

22:35 - POST SHOW: Arcade Experiences

Our verdict: Skip it

Clu Clu Land is the first NES game we've played with music, and the first one that doesn't feel like a home version of something else. You steer a round little character around a grid, swing off pegs, and uncover a hidden pattern of gold ingots while sea urchins hunt you. We mostly skipped the manual and died a lot. It's a likable oddity that we respect more than we want to replay.

What it gets right

  • A feel of its own. Left on the D-pad doesn't mean "go left." You are really choosing which arm shoots out and which peg it catches, so the direction you turn depends on where you're facing. It took us a few deaths to see that, and once we did, bouncing off the trampoline lines and whipping around a corner felt good. We hadn't expected a launch title to have a flow like that.
  • The beam. It took us many deaths to find the B button. It stuns the urchins and lets you push them against walls to destroy them for good, and the game shifts from running scared to being the one in charge. The ingots you uncover also form a wall the urchins can't pass, which is a satisfying way to protect yourself.
  • It feels like an arcade game. The point is mastering it and chasing a high score. We looked up the top scores, which run over 2 million points and go on to something like level 299. You can see everything the game offers in about three minutes.
  • Music that matters. The game over tune made failing feel like something, which neither sports game managed. It also feels more tense than they did, because the defeat just arrives with no rules to explain it.

Where it gets in its own way

  • Nobody knows the goal. You're revealing a picture, and the first time you play you have nothing to go on, so you end up looping around blind. We had to check Wikipedia to find out what the game wanted.
  • The urchins cheat a little. The hitboxes felt generous to them, they appear around a corner, and they seem to speed up when you stay in their line of sight. The holes and the rubber bands that pop up didn't win us over either.
  • It runs out of ideas. Five or six levels in, you've seen most of it, and that's where we quit.

Beyond the game

The ingots look to us like the rupees in The Legend of Zelda, though we can't say that was deliberate. Clu Clu Land has been re-released a lot, including a 3DS 3D Classics version, an e-reader version and an Animal Crossing item. Its spiritual successor is DK King of Swing on the Game Boy Advance, where the red character can be unlocked. We also learned the urchins turn up as items in Smash Bros., and that this may be the first NES female protagonist, though that is based only on what we know from this show.

The bottom line

Skip it. In our Essential Games List vote, all four of us called it a fun, solid game that is not essential, and nobody put it on the list. It's the most playable of the first three games we've covered, and it might make a decent phone game, but we didn't love it, and it wears out fast.

Written from our conversation in this episode.

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